Looking for Modeler for Small Scale work

Crimson

L3: Member
Nov 25, 2007
119
1
Alright,

So I have been working around the clock like crazy while im unemployed to finish as much of this mod as possible. After 2 weeks of long hours, I finally finished coding the Powerups plugin to resemble Quake3. I have been messing with Illustrator and Maya3D quite a bit trying to make these on my own, but with how much work has gone into this mod as far as coding and mapping, I don't want half ass models floating around.

So...I am looking for a modeler to basically make 3 powerup models. I don't think this will be too difficult for someone who knows what they are doing so I figured I would post here first. Anywhere else I am going to run into some problems getting the models made ready to go for Source implementation.

Here is an example video I just took with fraps in Quake3 of how the original powerup looks.

http://www.youtube.com/watch?v=IrfPCH1cFv0

Basically I will need models similar to this for a Quad Damage powerup, Haste powerup, and Invisibility powerup. I got to thinking, and here are the ideas I had for each.

Here is an actual model from TF2 that gave me somewhat of an idea...

powerupiconox3.th.png


Then I started thinking. Could do something like that, with a different symbol for each.

Haste Powerup Symbol:
http://www.wpclipart.com/energy/lightning_icon.png

Quad Damage Powerup Symbol:
http://www.fantompowa.eu/fist_icon.jpg

Invisibility Powerup Symbol:
http://www1.istockphoto.com/file_thumbview_approve/3930174/2/istockphoto_3930174-eye-icon-in-9-colors.jpg

Something along those lines is what I was thinking. Obviously the more professional and appealing to the eye it looks the better. I am in dire need of finding someone to do this. Since this has been a one man project for months, I would like to bring a modeler on to the team with me to make this all the more appealing (with some nice benefeits as well) but if thats not an option, I will also do this as just a small scale freelance job for someone. So please get in contact with me if you can help. I will wait a few days and if I can't find anyone probably just try some of the modeling forums.

Thanks! :)
 

Dox

L8: Fancy Shmancy Member
Oct 26, 2007
588
62
Hmm, haven't figured out how to make it spin yet but would this be ok?

Haste.jpg


more detail? larger circle? Better coloring? not really too "professional" ill admit, but wanted it to fit in with the TF2 theme... maybe a point_tesla (tiny radius) parented inside of a floating transparent circle would look better, but I dont know if that would work with your mod.
 
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Altaco

L420: High Member
Jul 3, 2008
484
120
Hmm, could I see a wireframe on that? It looks rather high-poly.
 

Nineaxis

Quack Doctor
aa
May 19, 2008
1,767
2,820
I'd say don't smooth the edges, have it be sharp and iconic. Make the jags more emphasised (like in that source image)
 

Crimson

L3: Member
Nov 25, 2007
119
1
Hey Dox, sorry, I checked this thread a few days after I made it and didnt see anyone replying so I kind of put it aside and forgot about it. That model is pretty nice, but I already hired someone else to make them all :<

I appreciate your help though!
 

Dox

L8: Fancy Shmancy Member
Oct 26, 2007
588
62
Hey Dox, sorry, I checked this thread a few days after I made it and didnt see anyone replying so I kind of put it aside and forgot about it. That model is pretty nice, but I already hired someone else to make them all :<

I appreciate your help though!

no problem, good luck with your mod! :)
 

laghlagh

L6: Sharp Member
Jul 15, 2008
389
53
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ShroudedSiege

L1: Registered
Oct 3, 2008
26
6
Making it spin is easy all you need to do is create a bone and then link each part to that bone. Then you create keyframes and animate the bone itself, then you export the bone as an animation =-)
 

Altaco

L420: High Member
Jul 3, 2008
484
120
Invisin' it up.

invispowerupov1.jpg


Thought I'd venture a little further than the original concept for the quad damage, since a fist is frankly a pain in the ass to do.

quadpowerupft6.jpg


I'll start working on the animations now.
 
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