Custom Map Keeps Crashing After Running

Viemärirotta

sniffer
aa
Feb 5, 2016
1,013
590
Hi.

I'm trying to test my custom map, but it just keeps crashing after every single compile. I've fixed every leak and such. But it still crashes. I really have no clue what's the problem (however some have suggested it could be a logic error). I'd appreciate somebody can search through the map and determine what's the source of the problem so I can fix it, unless you already know the possible reason, then hit me up as well.
http://pastebin.com/ggT4Nfm2 (logs, just in case)
 

Attachments

  • cp_shinobi_a1.vmf
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Viemärirotta

sniffer
aa
Feb 5, 2016
1,013
590
You are doing a full compile correct? Everything set to normal? Alt-P in Hammer to check for problems.

Yup, a full compile. The problem checker only says that there's no player start even though I set all the spawns...
 

seth

aa
May 31, 2013
1,019
851
Yup, a full compile. The problem checker only says that there's no player start even though I set all the spawns...

It's talking about info_player_start, the spawn entity used in singleplayer games (HL2). Just a legacy error you don't need to worry about.
 

Viemärirotta

sniffer
aa
Feb 5, 2016
1,013
590
It's talking about info_player_start, the spawn entity used in singleplayer games (HL2). Just a legacy error you don't need to worry about.

Very well, then. What could be the issue?
 

seth

aa
May 31, 2013
1,019
851
Very well, then. What could be the issue?

Anytime I've had this issue it was related to something important I forgot to check in the visgroups tab that I had turned off while I worked. Your compile log looks fine.
 

Snowbat

L4: Comfortable Member
Apr 23, 2013
165
74
When something doesn't work, I solve it Snowbat style: using the most radical and simple solution. I did what Muddy suggested and copied your entire VMF into a new VMF. In Hammer, open your "broken" map, select it entirely and copy it into a new one.
I tried it and it worked.
 

Viemärirotta

sniffer
aa
Feb 5, 2016
1,013
590
When something doesn't work, I solve it Snowbat style: using the most radical and simple solution. I did what Muddy suggested and copied your entire VMF into a new VMF. In Hammer, open your "broken" map, select it entirely and copy it into a new one.
I tried it and it worked.


I'm sure you meant Lain. I forgot to mention that the problem is already solved. (By that method.)