Compile error log

S

Squirrelly

Hey guys

well its been awhile since i've had to look through my compile log to fix problems, but here i am! haha

my map has had some errors and leaks for awhile, i never usually care to patch them until later down the road, but the map compiles well enough for me to look at things, but just today i added some player clips and func_nobuilds and it compiles, but only loads the older version of the map, not the newest compiled one. I think i had this before with an old CS:S map but i forgot how i fixed it, heres some errors from the log

it has a few of these:

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FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2248.0 1024.0 -40.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

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i go to the coordinates but theres nothing there

also

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*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 2 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
bmodel 422 has no head node (class 'func_nobuild', targetname '')

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i have some errors to fix no doubt, but i wasnt sure what was making it load the older version of the map after compile, i already restarted both hammer & steam, weird...
 

A Boojum Snark

Toraipoddodezain Mazahabado
aa
Nov 2, 2007
4,775
7,669
That error usually means you've improperly textured a brush. Certain tool textures (SKIP I know for sure, but there are others) will cause a brush to "fail" if they are on it along with standard textures.
 
S

Squirrelly

ya thats true

i guess ill have to go through with trial and error tweaking the "clip" brushes and "func_Nobuild" zones since i edited some of them with the vertex and some may be overlapping
 

A Boojum Snark

Toraipoddodezain Mazahabado
aa
Nov 2, 2007
4,775
7,669
That won't matter. What I mean is if, for example, you have a single 6 sided cube brush, and 4 of the faces are some concrete texture and the other 2 are skip, the brush won't compile properly and you'll get that error.

If you don't have anything like that I'm not sure what it is, but I know it can't be overlapping stuff like that.
 
S

Squirrelly

yea i dont have anything like that, no skip brushes or different texture brushes either... hmm