Hello Everyone!

Basically... FlirtySlash

L1: Registered
Feb 14, 2016
15
4
Hi everyone! Im Lukas, im from Poland and im 14 years old I love to make maps in hammer and of course, play some game. I actually created account here an time ago, but sadly. I never used it and forgot password.
Anyway, i joined once again, beacuse: I want to kinda promote my maps, get some feedback on them AAAND, to just talk about mapping and hammer


In my whole mapping history i only released ONE map, wich was ctf_vertedero, but also created lots of, that were unfinished.

Currently, Im making a map called cp_2fast4u (wich im going to make thread about later) but also planning to make much more than before.

Welp, i guess that's all.

So, see ya around somewhere!
 

Vel0city

func_fish
aa
Dec 6, 2014
1,947
1,589
Hey there Basically... FlirtySlash, welcome!

If you haven't already, check out UEAKCrash's tutorials on the YouTubes. They're so good even Valve took notice of them and made a blog post about it! Check those out here.

If you want to make mapping for TF2 a bazillion times easier, download and install the ABS Resource pack. It's awesome and brilliant and super easy to install and work with.

For other stuff join the discussion and question section here to ask anything about everything Hammer/TF2/Source related. If you have any maps you want to show to the world and get tested, upload them here by clicking on the big blue button on the top right that says "Add Download". It gets put in the Map Factory automatically for you, which is the place to use when you have an update to your map. Once you have your map uploaded, you can put them in a gameday (announced here) to get them tested, or ask people in the TF2maps Steam chat to play the map on an impromptu test. If there’s enough interest (which there usually is) you’ll have your map tested by a bunch of the finest mappers around.

The Valve Developer Wiki is also a great place to search for things related to Hammer and Source, as well as other Valve titles you might want to map for. Finally, there's this place. If after compiling something is broken, or if there's something in the compile log you don't understand, run it trough the website to have it check for errors. 90% of the time it points you to the error, and it saves you from having to post your compile log here (which we're gonna run trough the same website anyway since we're not libraries with every error in our brain). If neither you nor Interlopers can figure it out, post it here anyway. That part about us not having every error programmed into our head isn't entirely true by the way; some of us do have it in their head.

Have fun with Hammer! Just don't forget to mash CTRL+S after every change you've made in Hammer, just to be sure.

Have a great time here, and most importantly, have fun! (that's so important I have to say it twice within 3 sentences!)
 

Basically... FlirtySlash

L1: Registered
Feb 14, 2016
15
4
Thanks for all this advice. I already knew about some of them, but not every.