Egyptian Sphinx & Assets

Egyptian Sphinx & Assets B5

EArkham

Necromancer
aa
Aug 14, 2009
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Egyptian Sphinx & Assets - Models to enhance and improve the Egypt Theme

Egypt Sphinx & Assets

A collection of custom models and assets to enhance the existing Egyptian themed TF2 content.

This content set will be updated periodically.

OgUcfJW.jpg


Can I use these in my map?

Yes, please do! However...

Please do not redistribute these assets in any way EXCEPT when used, visible, and packed inside a functional custom map!

If you use these in a map on the workshop and need to add me as a contributor, please send me a PM on these forums first so I can know to accept your friend request! Otherwise it's likely I will ignore it by mistake!


What's in this pack?

Right now, only models and a model zoo.

MAPS:

mapsrc\egypt_sphinx_zoo.vmf

MODELS:

models\props_sphinx\cartouche01a.mdl


models\props_sphinx\sphinx_head.mdl
models\props_sphinx\sphinx_paw_left_large.mdl
models\props_sphinx\sphinx_paw_right_large.mdl
models\props_sphinx\sphinx_rear_body.mdl


models\props_sphinx\wall_stone01.mdl
models\props_sphinx\wall_stone02.mdl
models\props_sphinx\wall_stone03.mdl
models\props_sphinx\wall_stone04.mdl
models\props_sphinx\wall_stone05.mdl
models\props_sphinx\wall_stone06.mdl
models\props_sphinx\wall_stone07.mdl
models\props_sphinx\wall_stone08.mdl
models\props_sphinx\wall_stone_large01.mdl
models\props_sphinx\wall_stone_large02.mdl
models\props_sphinx\broken_blocks01.mdl
models\props_sphinx\broken_blocks01b.mdl


PlXGaBW.jpg


How are the sphinx props meant to work together?

These props were designed originally for Alias' map mvm_intercept, and were meant to fit in with some of his existing brushwork.

Intercept's brushwork is NOT included in this pack, but egypt_sphinx_zoo.vmf has some sample brushwork to show how the sphinx props can fit together with one another. These dimensions are not set in stone (PUN!), and the models all line up on the Hammer grid, so feel free to experiment with alternate layouts.

Is this all the content?

For now. I have plans to add more props, such as ruined statues and archaelogical crates. This download will be updated whenever I add new assets.

Enjoy!
 
Last edited:

EArkham

Necromancer
aa
Aug 14, 2009
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ADDED TEXTURES:

sky_sandstorm_01 (modified badlands skybox)

water_sekhmet (a very murky greenish-blue)
blend_sand04tomud002
blend_sand05togroundbrick
flat_wall_blue_to_wall02
flat_wall_blue_to_wall03
flat_wall_blue01
flat_wall_blue01b
flat_wall_blue01c
flat_wall_red_to_wall02
flat_wall_red_to_wall03
flat_wall_red01
flat_wall_red01b
flat_wall_red01c

ADDED MODELS:

statue/sphinx_large.mdl
statue/sphinx_small.mdl

skybox/sphinx_rear_body.mdl
skybox/sphinx_statue.mdl

YI4IMic.jpg


Read the rest of this update entry...
 

EArkham

Necromancer
aa
Aug 14, 2009
1,625
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* Updated top level file folder.


Previous, the structure was:

ZIP/models/<etc>
ZIP/materials/<etc>
ZIP/mapsrc/<etc>


Now it is:

ZIP/props_sphinx/models/<etc>
ZIP/props_sphinx/materials/<etc>
ZIP/props_sphinx/mapsrc/<etc>


If you have already downloaded and installed these assets in /custom/ in a folder of your choice, you do not need to do this again. Nothing changed with the assets themselves, just how they're packed in the zip.

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EArkham

Necromancer
aa
Aug 14, 2009
1,625
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hello Earkham i have problems with the models i followed the insrutions but when i booted up hammer i did not see them in the props_shinx and i did not see the textures in the texture browse please help me with this problem

I feel like we've had this conversation before.

Make sure you're searching on "sphinx" not "props_sphinx." All textures and models show up by using the term "sphinx."

Updated the zip to B3, added the top level directory "props_sphinx" for consistency. Make sure you've unzipped these to your /tf/custom/ folder.

When downloading custom assets in the future, make sure you're familiar with how the directory structure works. This will let you place the props where ever you like. It is:

/custom/<prop_set_name>/models
/custom/<prop_set_name>/materials
/custom/<prop_set_name>/map


Etc

Then whenever a zip uses the /models/ format instead of /<prop_set_name>/models format, you can still put them where you can find them.
 

UKCS-Alias

Mann vs Machine... or... Mapper vs Meta?
aa
Sep 8, 2008
1,264
816
Although not ideal yet, the current state of the sky/fog etc settings i used are:
Code:
env_sun:
Sun angle: 219
Sun pitch: 10
(when not using the sun, it still is shown in the skybox texture itself)

ambient_generic:
Ambient colors from badlands, which i might adjust at some point when i find a better looking setting. See the setting here:
https://developer.valvesoftware.com/wiki/Team_Fortress_2_Sky_List

env_fog_controller
Direction: 0 210 0
Fog Enable: Yes
Fog Blend: Yes
Use Fog Direction: Yes
Fog color 1: 144 86 87
Fog color 2: 100 64 93
Fog start distance: 2000
Fog end distance: 9000

shadow_control
Direction: 30 210 0
Color 144 86 87
Displayed on: http://tf2maps.net/posts/361398/
(note that this one wasnt using the 2nd fog color. with the 2nd fog color it matches the skybox at the pyramid)

EDIT: Since the original post relied on the dropbox url i now uploaded these directly.
2016-02-15_00003.jpg

2016-02-15_00004.jpg
 
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UKCS-Alias

Mann vs Machine... or... Mapper vs Meta?
aa
Sep 8, 2008
1,264
816
I have a few settings updated giving the following result:
2016-02-17_00004.jpg

Code:
Same shadow settings as above

light_environment (also lol that above i gave it the name of an audio entity rather than the light one xD)
Direction: 0 210 0
Pitch: -30
Light color 1: 251 201 155 350
Light color 2: 206 115 96 170
SunSpreadAngle: 5
[code]
 

EArkham

Necromancer
aa
Aug 14, 2009
1,625
2,773
Added in:

materials\egypt\sphinx\dark_green_gradient.vmt
materials\egypt\sphinx\dark_green_gradient.vtf
materials\egypt\sphinx\golden_pyramid_top.vmt
materials\egypt\sphinx\water_darkblend.vmt
materials\egypt\sphinx\water_darkblend.vtf
materials\egypt\sphinx\water_sekhmet_fake.vmt
materials\egypt\sphinx\water_sekhmet_flow.vmt
materials\egypt\sphinx\blend_waterdark_tooltexture.vtf

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EArkham

Necromancer
aa
Aug 14, 2009
1,625
2,773
Added in pillar variants:

models\props_sphinx\columns\pillar_192.mdl
models\props_sphinx\columns\pillar_broken01a.mdl
models\props_sphinx\columns\pillar_broken01b.mdl
models\props_sphinx\columns\pillar_broken02a.mdl
models\props_sphinx\columns\pillar_broken02b.mdl

Read the rest of this update entry...