- Feb 6, 2016
- 125
- 14
Ok, without me changing anything with spawns, half of my map wont load and blue spawns at red even though the blue spawns are in the vmf. I didn't change anything and i dont know what to do.
*insert buzzer sound here* Wrong, entities on displacements do show up in the compile log as an error, as do displacements covered in tool textures.Entity displacements are often causing not updating map. They are not shown in errors list but they don't let BSP finish its work.
Also, displacements with tool textures (nodraw too) behave themselves the same.
http://imgur.com/3y0DIGuWrong, entities on displacements do show up in the compile log as an error, as do displacements covered in tool textures.
Not in there no, but once you compile it'll tell you.
k. I also noticed that it will compile it first time.Not in there no, but once you compile it'll tell you.
that seemed to fix it, i normally have the red circle on and it never happened. Maybe Valve should find a way to update hammer.Have you turned on the cordon tool or radius culling?
Check the row of buttons at the top for or a button that looks like an R in a red circle. then them off if they are on as they limit the part of the map which is loaded.
Well there's this http://sledge-editor.com/that seemed to fix it, i normally have the red circle on and it never happened. Maybe Valve should find a way to update hammer.
Last I checked, Sledge was only compatible with GoldSrc. Unless they added Source support since then?Well there's this http://sledge-editor.com/
Well they say it right on the site, currently it's only GoldSrc. Source support will be added later.Last I checked, Sledge was only compatible with GoldSrc. Unless they added Source support since then?
The current milestone is to fully support Goldsource editing. Once the alpha test is complete, work to add support for Source will begin. Full Source support is expected to be released in version 2.
You can still map for source if you configure it properly, it's just not fully supported so pieces are missing. For example displacement just don't work properly, but you can still compile .bsp files somehow.Last I checked, Sledge was only compatible with GoldSrc. Unless they added Source support since then?