Custom models doesn't show up ingame!

Duck-Joke

L1: Registered
Feb 11, 2016
40
2
I'm making a map, and i had just found out how to import custom models into it. But when i compile the map and start tf2, there's only errors! pls help!
 

Bogdy

L4: Comfortable Member
Aug 13, 2014
187
208
Are they prop_detail or prop_static?
 

henke37

aa
Sep 23, 2011
2,075
515
You say you get "errors". Do you mean the substitution model or in the developer console?

Either way, how are you packaging the custom content?
 

Duck-Joke

L1: Registered
Feb 11, 2016
40
2
I mean the 'ERROR' model, that shows up every time. And i put the custom content in steam\steamapps\common\team fortress 2\tf\models or Materials\models
 

Duck-Joke

L1: Registered
Feb 11, 2016
40
2
"models or Materials" is not a folder. You have to, quite literally, place it in either "models" or "materials". Model files go in models and material+texture files go in materials.
I know! That's also what i did!
 

Duck-Joke

L1: Registered
Feb 11, 2016
40
2
i meant steam\steamapps\common\team fortress 2\tf\Materials\models
and
steam\steamapps\common\team fortress 2\tf\models
 

Lain

lobotomy success story
aa
Jan 8, 2015
724
757
Do not use custom assets in an alpha version if you are inexperienced.
 

Muddy

Muddy
aa
Sep 5, 2014
2,574
4,592
Are you running Hammer and/or TF2 from a non-default location? It's possible Hammer is looking in the wrong place for custom content. Go to Hammer's Options menu (Tools > Options...) and make sure Hammer is configured to look in the right directories.
 

Duck-Joke

L1: Registered
Feb 11, 2016
40
2
Are you running Hammer and/or TF2 from a non-default location? It's possible Hammer is looking in the wrong place for custom content. Go to Hammer's Options menu (Tools > Options...) and make sure Hammer is configured to look in the right directories.
Wow. I moved tf2 recently, and i forgot to move the hamme directions with it. Thanks for helping!