[SOLVED] Looping Ambient Sounds Not Stopping

PevWolf

Un-Notable Member
Sep 20, 2015
120
86
Ok, so I am adding trains to my map. The train needs sound of course, so I put down an ambient_generic and set it to the train's sound. On the timer making the train start, I also made the sound start with it. It worked just fine. The problem is it wont stop. I tried making it stop OnPass in the last path track. I tried doing it with a delay in the timer. I tried messing around and adding path tracks. Nothing worked. The sound would just keep on looping forever. Can someone help?
 

PevWolf

Un-Notable Member
Sep 20, 2015
120
86
Darn. Well if that's the case, how do I make a looping ambient train sound that runs for the duration of the train?
 

Tumby

aa
May 12, 2013
1,084
1,193
Again, having the "Is NOT Looped" flag unchecked should allow you to stop it. Heres more shit from the VDC:
Start Silent
The map will start without this sound playing. Enabled by default.
Bug.png
Bug:
Looping sounds that do not start silent cannot be controlled!
Is NOT Looped
Changes how the ambient_generic handles stopping and starting playback. It won't stop a sound that loops from looping, but it is still very important to set it to the right value. You might not be able to stop and/or start the sound if it isn't!
Bug.png
Bug:
Having this option ticked while using a looped sound WILL prevent you from controlling it!
 

PevWolf

Un-Notable Member
Sep 20, 2015
120
86
I might have tried that, but I'll do it again. I'm currently not at my computer, but when I get back I'll input your suggestions. Thanks for the help.