[WIP] ctf_deathflag_alpha1

Armadillo of Doom

Group Founder, Lover of Pie
aa
Oct 25, 2007
949
1,228
Edit 1: Just going on a hunch, I've moved the pics to this post.

An update :) Added lights, a 3rd level, and more. As before, what I really need is feedback on the design. Because of the unique environment, I'm really not sure what kind of props to add or how. I figure getting the design finalized will be a big help towards that end.

Download http://forums.tf2maps.net/downloads.php?do=file&id=614

picture.php

picture.php

picture.php

picture.php

picture.php

picture.php

picture.php

picture.php
 
Last edited:

Ida

deer
aa
Jan 6, 2008
2,289
1,372
Seems like your HUD's all messed up.

I see an intel hanging over a pool of water, that's intersting. Looks like this map is filled with traps and stuff, am I right?
 

Inqwel

L6: Sharp Member
Jun 2, 2008
308
59
The multicolored lights seem a little out of place. Love the spike walls though, nice touch.
 

Armadillo of Doom

Group Founder, Lover of Pie
aa
Oct 25, 2007
949
1,228
The multicolored lights seem a little out of place. Love the spike walls though, nice touch.

I'm also rather fond of the spikes:) I think it helps to bring home the sense of being in a grand arena deathmatch for peoples entertainment, lol. As for the lights, I tried to create the type of rafter spotlight rigging that you find at concerts and such.
 

TotalMark

L6: Sharp Member
Feb 13, 2008
331
78
Pros: It makes me think of Smash TV or The Running Man.
Cons: It is a tad dark in spots, but I think you're going for a "mood" here.

The spike pits have a nodraw texture in front of them, and the texture for the chain model hasn't been included in the bsp.

Excellent map.