My map pl_uptown was tested last night, and it got mixed reception due to how long the walk was for red to defend. So i've put in forwardspawns, but they only spawn red AFTER they repick a class, making most players just spawn in the original spawns. It seems like the 'Start Disabled' variable doesn't work, neither does setting it so when the round starts they are disabled. If anyone can help me and wants more info, hmu in pm.