Help with minor fixes for a map

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Three Million

L4: Comfortable Member
Jul 2, 2015
197
75
Sorry if this is in the wrong sub-forum. I don't have permissions yet to post anywhere else but here.

Anyways, I have a map that is based off of the trade_plaza maps. It (hopefully) aims to fix most of the problems that the map has while adding tons of features and maintaining a small footprint. So far I have spent a good 4 months researching/spectating on other trade maps. Currently I need help with a few things, check them out on Imgur here. If there are any other issues or fixes feel free to add them.

This map also contains a few custom textures.
You can download them (and the map) on mega here. The name is still a working title, I suck at names too.
 

Geit

💜 I probably broke it 💜
aa
May 28, 2009
598
1,161
You should have permission to post anywhere, if you're trying to post a thread in the maps forum, you need to create a download here: http://tf2maps.net/downloads/ which will create one for you.
 

Three Million

L4: Comfortable Member
Jul 2, 2015
197
75
About cap point: Trigger area is low and small, change height into 128 and size into 384x384
Thats the only reason why it isnt working? Changing the height is literally the last thing I would think would help. Thanks for the input though :)
 

Bogdy

L4: Comfortable Member
Aug 13, 2014
187
208
Concerning the open area, adding some prop_statics surely won't hurt.
 

Three Million

L4: Comfortable Member
Jul 2, 2015
197
75
Concerning the open area, adding some prop_statics surely won't hurt.
The trouble is, figuring out what. I know I need to add something, and it also cant interfere with the gameplay that badly.
 

Bogdy

L4: Comfortable Member
Aug 13, 2014
187
208
The trouble is, figuring out what. I know I need to add something, and it also cant interfere with the gameplay that badly.
Crates, barrels etc. Don't be afraid to experiment, this is why this community exists, to provide feedback on your maps so that you can make your maps better.
 

SC PL

local shitposter
aa
Jun 25, 2015
378
407
Thats the only reason why it isnt working? Changing the height is literally the last thing I would think would help. Thanks for the input though :)

Well when I looked first at image, I saw a cap was really tiny, but that won't fix problem

Well, I think problem is that you set, that you need to cap other not-existing capture points (Because you copied cap from other map)
Check team_control_point and remove all text from "RED Previous Required Point (1-3)" and from "BLUE Previous Required Point (1-3)" also

Reply, if that will work or won't work
 

Three Million

L4: Comfortable Member
Jul 2, 2015
197
75
Well when I looked first at image, I saw a cap was really tiny, but that won't fix problem

Well, I think problem is that you set, that you need to cap other not-existing capture points (Because you copied cap from other map)
Check team_control_point and remove all text from "RED Previous Required Point (1-3)" and from "BLUE Previous Required Point (1-3)" also

Reply, if that will work or won't work

The control point in question does not belong to any other CP's. It is by itself and does not require any previous points before or after. Right now I have the CP's previously required points pointing to itself for both red and blu. Removing all the text from the "RED Previous Required Point (1-3)" and from "BLUE Previous Required Point (1-3)" does not unlock the CP either. I can post a screenshot of how I have the logic set up if it helps any.