I'm looking for collaborators for walkway.

wiseguy149

Emperor of Entities and Amateur of Aesthetics
May 12, 2009
103
220
Hello, everyone. As you may or may not be aware, I've been working on a new version of tr_walkway for a little while now. Work on it has been progressing slowly yet steadily, but the scale of the project is starting to overwhelm me a bit, and I'm looking for collaborators to join the project.
Walkway was originally a two-person project from the late alpha stage through rc2 anyway, so it would be nice to return to working with others on this.

Someone with any sort of skillset would be able to help me on this. Walkway is going to need not only fancy entity work, but lots of detailing, custom models, custom textures, custom particles, and even more. If you have some sort of skill at least tangentially related to mapping, it will be useful for walkway.

I would like to add that I'm really looking for collaborator(s) to assist throughout the whole project. If you're willing to help by making an individual model or a particle system here or there, I would appreciate it. But what I'm ideally looking for is someone to help the whole way through, to help divide up the workload.

If you're interested in helping out at all, or have any questions, post here or add me on steam and we can talk. I can tell you about the new features I'm working on and what's been done so far and all that fun stuff.

Thanks!
 
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Freyja

aa
Jul 31, 2009
2,994
5,813
I don't know how much I can do but I would like to help out some with detailing, maybe some other stuff.
 

nickybakes

You should've played Rumbleverse
aa
Jul 28, 2015
911
1,739
I could help with detailing, making custom textures like posters and logos, and making generally simple particles.
 

SC PL

local shitposter
aa
Jun 25, 2015
378
407
And about custom textures: Well I can draw images like these:

rocketactivate_by_sweetcreeper132pl-d9r0mkc.png
noway_by_sweetcreeper132pl-d9r0mjr.png
stop_by_sweetcreeper132pl-d9r0mkj.png