Ingame "Security Cameras" [HELP]

  • If you're asking a question make sure to set the thread type to be a question!

zwazi

L1: Registered
Aug 14, 2008
3
0
I want to create something where I have a camera that relays an image onto a screen that is in game that a user can look at and see what is going on is certain places of the map.

--Thanks
---Zwazi
 

Altaco

L420: High Member
Jul 3, 2008
484
120
I believe there's an entity, something like info_observer_point, which you can place and acts as a spectator camera.
 

TheDarkerSideofYourShadow

L10: Glamorous Member
Apr 12, 2008
792
286
He means actual cameras, and whatever they see is visible at another point. I do not know how to do this, sorry.
 
Feb 14, 2008
1,051
931
Well, there was a way of doing it in Half-Life 2, using a func_monitor or an info_camera_link in combination with a point_camera.

However, info_camera_link and point_devshot_camera are present entities, athough I don't know if they could be used.
 

Spike

L10: Glamorous Member
Feb 13, 2008
716
82
You can always make a cs_assault 1.6 -like security cameras with a point_viewcontrol. You can switch them, even control them rotating left-right or moving them forward backward, but you will need a game_ui for complex entity settings.