So I'm pretty ill informed on the advanced lighting front. Always been one of my mapping weaknesses. Any know what I can do about this rogue shadow? Or how I can line up the shadows better in general?
It has a lightmap of 1024 set on the whole sphinx, it's divided into three pieces, the head, the body, and the arms out front.
It has a lightmap of 1024 set on the whole sphinx, it's divided into three pieces, the head, the body, and the arms out front.