I compile the map with BspZip as part of the expert compiler (VBSP > VVIS > VRAD > BspZip > Run Game), and when TF2 opens if closes shortly after saying "Map with no textures". When I check the compile log, it stops mid way though packing an asset.
This is what I have at the bottom of my log:
Everything else compiles fine. If I run the map without running BspZip, the map loads.
Now I do have a very large list of custom assets in this particular map (my map_bspzip.txt file has over 2,000 lines) but I always assumed that so long as you were within the maps limits, you could pack in a lot more. Take props for example. My latest compile log says
Surely that should mean that if I wanted to I could add more custom props to my map, either 1 prop used lots of times or several hundred unique props each used once.
My question therefore is, as you might have guessed from the title, is there a limit to the number of items you can pack into a map? This is actually really important to me as I was about to get Propper installed again so that I can reduce my brushes and brushsides by turning various items into props.
If needed, I can post the whole compile log.
This is what I have at the bottom of my log:
Code:
Adding file: C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\materials\custom\misc\flags\flag_uk.vmt
Adding file: C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\materials\custom\misc\flags\flag_uk.vtf
Adding file: C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\materials\custom\misc\flags\flag_ukraine.vmt
Adding file: C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\materials\custom\misc\flags\flag_ukraine.vtf
Adding file: C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\materials\custom\misc\flags\flag_usa.vmt
Adding file: C:\Program Files (x86)\Steam
Valve Software - bspzip.exe (Dec 30 2015)
You are out of memory!
Now I do have a very large list of custom assets in this particular map (my map_bspzip.txt file has over 2,000 lines) but I always assumed that so long as you were within the maps limits, you could pack in a lot more. Take props for example. My latest compile log says
Code:
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 655/1024 31440/49152 (64.0%)
My question therefore is, as you might have guessed from the title, is there a limit to the number of items you can pack into a map? This is actually really important to me as I was about to get Propper installed again so that I can reduce my brushes and brushsides by turning various items into props.
If needed, I can post the whole compile log.