Tribute

PD Tribute B3

Crash

func_nerd
aa
Mar 1, 2010
3,315
5,499
Tribute - Collect the hats of your fallen enemies and bring them to the altars

Check it out on the workshop!

Created for the 2016 Winter 72hr TF2Jam.

Collaborators:
Map - Crash
http://crash.tf
http://steamcommunity.com/id/UEAKCrash/myworkshopfiles/

Sphinx/ Obelisk/ Sarcophagus/ Pillar Models - Jukebox
http://steamcommunity.com/id/jakejakeubowski/myworkshopfiles/

Particles - FissionMetroid
http://steamcommunity.com/id/The_Omnipotent/myworkshopfiles/

Voice acting - UEAKCarnage
https://youtube.com/channel/UCP88Yn6J_iZl7gDnolQ3adQ

Spike Plate Model - Walter
http://steamcommunity.com/id/ThatmapperfromHungary/myworkshopfiles/

Hat & Coin Materials - Rogue13
http://polycount.com
http://steamcommunity.com/id/13throgue/myworkshopfiles/

Concept art/ Hieroglyphics Material - Square
http://steamcommunity.com/id/GRND_CTRL/myworkshopfiles/

Concept art/ Hieroglyphics Material - Badgerpig
http://steamcommunity.com/id/blaholtzen/myworkshopfiles/

Game mode consultation - Egan
http://steamcommunity.com/id/pigsareit/myworkshopfiles/
http://tf2maps.net

Server Admin/ Support - Geit
http://tf2maps.net

Sound Scripts Guidance - Bakscratch
http://steamcommunity.com/id/mojo869/myworkshopfiles/

Sound Scripts Guidance - Powerlord
https://www.sourcemod.net/plugins.php?cat=0&mod=-1&title=&author=powerlord&description=&search=1

Voice over sound design assistance - Rayere
http://steamcommunity.com/id/rayere/myworkshopfiles/
https://soundcloud.com/rayeress/

Stream Moderation/ Support - iiboharz
http://www.iiboharz.com/
http://sfm.iiboharz.com/
http://steamcommunity.com/id/iiboharz/myworkshopfiles/
 
Last edited:

OctoBlitz

Sabotage related, and Tak approved!
aa
Jan 15, 2016
357
193
Great job crash, cannot wait to play it!
 

Vel0city

func_fish
aa
Dec 6, 2014
1,947
1,589
This map, and this map alone crashes TF2. I have no idea why, a4 worked fine.
 

Izotope

Sourcerer
aa
May 13, 2013
698
764
The tribute indication particles don't seem to work when I run this map
 

Vel0city

func_fish
aa
Dec 6, 2014
1,947
1,589
The tribute indication particles don't seem to work when I run this map

Seems right, the console spewed out a missing particle file, probably that.
 

Vel0city

func_fish
aa
Dec 6, 2014
1,947
1,589
So I got a crash report. I'm going to dig trough it and see what's what. Then I'll contact you @Crash .
 

Vel0city

func_fish
aa
Dec 6, 2014
1,947
1,589
So if anybody has any TF2 coding knowledge whatsoever and would be nice enough to look at the crash report to see what's going on, feel free to look at it in this Dropbox folder. It's a .doc file.
 

Geit

💜 I probably broke it 💜
aa
May 28, 2009
598
1,161
So if anybody has any TF2 coding knowledge whatsoever and would be nice enough to look at the crash report to see what's going on, feel free to look at it in this Dropbox folder. It's a .doc file.

If I had to take a guess, you're crashing because of the lightmaps on the sphinx prop.

I believe, the stack trace shows a crash in the material system while it's converting a texture from one format to another. If you follow that down the trace a bit, the source of the texture is CreateLightmapsFromData called as a result of DrawStaticPropArrayFast.
 

Vel0city

func_fish
aa
Dec 6, 2014
1,947
1,589
If I had to take a guess, you're crashing because of the lightmaps on the sphinx prop.

I believe, the stack trace shows a crash in the material system while it's converting a texture from one format to another. If you follow that down the trace a bit, the source of the texture is CreateLightmapsFromData called as a result of DrawStaticPropArrayFast.
Strange that it's only on OS X though. Everybody else seemed fine, judging by the full servers.

I'm going to send that error report to Valve, alongside an explanation of the error. Maybe they'll fix it some time. TF2 on OS X is a big problem for Valve at the moment, since they also can't seem to get rid of the horrific memory management on the platform that makes TF2 run out of memory instantly when set to anything but medium or low texture quality. All the proposed fixes so far have lead to absolutely 0 improvements, even making the game boot slower than before. On Windows it's booted up in 5 seconds (PCIe SSD for the win). On OS X it takes 25-30 seconds.
 
Sep 14, 2015
13
147
Strange that it's only on OS X though. Everybody else seemed fine, judging by the full servers.

Perhaps ironically, this issue only occurs when running on medium or lower texture settings. The OpenGL backend seems especially susceptible. The next TF update should fix this issue, so Crash will have to try harder to crash everything.
 

Fruity Snacks

Creator of blackholes & memes. Destroyer of forums
aa
Sep 5, 2010
6,394
5,571
Perhaps ironically, this issue only occurs when running on medium or lower texture settings. The OpenGL backend seems especially susceptible. The next TF update should fix this issue, so Crash will have to try harder to crash everything.

DON'T TEMPT HIM.
 

Vel0city

func_fish
aa
Dec 6, 2014
1,947
1,589
Perhaps ironically, this issue only occurs when running on medium or lower texture settings. The OpenGL backend seems especially susceptible. The next TF update should fix this issue, so Crash will have to try harder to crash everything.
Well first let me geek out over the fact that a Valve developer is in the forum and replying to stuff.

Secondly, I'm forced to run on medium settings because A: Valve locked out Ultra on OS X and B: running on High makes the game use absurd amounts of RAM and makes it crash within seconds of loading up a server with people playing on it (so it's probably a good thing Ultra is locked out). Recent attempts by Valve to solve that have sadly resulted in no improvements whatsoever so far.

If you want more specific details on the latter issue, I have about 8 crash reports in a zip all generated by TF2 running out of memory on High texture settings. I emailed those to Eric Smith and John McDonald about 3 weeks ago so they're fairly recent, but if you want them anyway shoot me a pm. I used to run this game on Ultra (my Mac can handle it perfectly fine), then the April 29th, 2015 update broke memory management (patch notes said the material system was updated so that's likely where the root cause of the whole problem is) with Gun Mettle destroying it completely. Since then I run on medium because I have no other choice.
 
Last edited: