The Winter Jam - Show Off Your WIPs!

Da_Ch33ze

L1: Registered
Oct 4, 2014
18
15
I've still got a bit more to do on my story, but that can be done externally and people just need to follow the link. Should I put my thing in the Submission thread?
 

Jukebox

L2: Junior Member
Feb 21, 2014
61
148
Stuff I made for Crash's map! Putting it all together made me see that I didnt make as much as I wanted. Still was one of my most productive weekends. Im sure Crash will release these models and the other assets in some fashion after!
0387cb979f.png
 

EArkham

Necromancer
aa
Aug 14, 2009
1,625
2,774
When the doors open they now have little spinning lights to grab your attention.

B6D0C5111FD3065CC7F4FC5403B18CFD68CAE9AB

The yellow aesthetic is pretty awesome, but I'd suggest using team-coloured stuff for the "important" stuff, like doors opening and indicators about capture points. For example, standard gameplay signs over the doors in the correct team colour, and spinning lights are in team colours, etc. As I remember from playtesting this map a few times, the layout wasn't especially intuitive near the core, so it could use lights and colour coding near important chokes. You wouldn't need to do very much as both blue and red will stand out extremely well against the yellow/neutral tones you're working with.