- Feb 26, 2008
- 1,626
- 1,325
UPDATE ALPHA 13
Alpha 13
Changes: Too many to count. Suffice to say, a lot of balancing was done. Thanks as always to all feedback providers, especially FLOOR_MASTER.
Welcome to the frontier! This is a map with a heavy emphasis on pushing the cart- I'm tired of seeing pl gameplay as "Rush forward with some ubers, destroy shit and camp the chokepoints while some losers push the cart up to the point." To that end, my pl cart is a small train. Shock! Here's the reasoning:
Pros:
-Engine provides cover from sentry fire from the front- limits the usefulness of the otherwise OP engy stacking in PL maps
-Platform allows multiple people to ride the train, providing a different type of gameplay and allowing the cart to move faster
-As the cart moves faster, blocks damage from the front and provides a way to jump to higher locations, and kills anyone in front of it (provided 3 people are pushing the train) there is a huge incentive to actually stay with the cart
Cons:
-Was a right BITCH to set up, entity wise
-(Most cons eliminated)
Semi-outdated pictures:
Overview!
Red's last stand!
Canyon near the beginning!
The controversial bit!
Beginning of the track:
Ending! Train plummets off the end of the track, the bottom of the quarry opens up, and the train falls in and explodes killing everyone in a large vicinity.
Other notes:
Train whistles when you cap a point!
Track is almost exactly as long as badwater's.
Map is now 'balanced' so far... wait for BETA for detail/ train goodies.
Alpha 13
Alpha 13
Changes: Too many to count. Suffice to say, a lot of balancing was done. Thanks as always to all feedback providers, especially FLOOR_MASTER.
Welcome to the frontier! This is a map with a heavy emphasis on pushing the cart- I'm tired of seeing pl gameplay as "Rush forward with some ubers, destroy shit and camp the chokepoints while some losers push the cart up to the point." To that end, my pl cart is a small train. Shock! Here's the reasoning:
Pros:
-Engine provides cover from sentry fire from the front- limits the usefulness of the otherwise OP engy stacking in PL maps
-Platform allows multiple people to ride the train, providing a different type of gameplay and allowing the cart to move faster
-As the cart moves faster, blocks damage from the front and provides a way to jump to higher locations, and kills anyone in front of it (provided 3 people are pushing the train) there is a huge incentive to actually stay with the cart
Cons:
-Was a right BITCH to set up, entity wise
-(Most cons eliminated)
Semi-outdated pictures:
Overview!
Red's last stand!
Canyon near the beginning!
The controversial bit!
Beginning of the track:
Ending! Train plummets off the end of the track, the bottom of the quarry opens up, and the train falls in and explodes killing everyone in a large vicinity.
Other notes:
Train whistles when you cap a point!
Track is almost exactly as long as badwater's.
Map is now 'balanced' so far... wait for BETA for detail/ train goodies.
Alpha 13
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