The Winter Jam - Show Off Your WIPs!

K2Kief98.

L1: Registered
Dec 31, 2015
29
22
9jRkwCR.jpg

NdPAhoz.jpg

oQx7meI.jpg
 

Shogun

L6: Sharp Member
Jan 31, 2014
260
220
Point B of Reactor is done!

Do you have any screenshots of what the shed housing the point looks like now? From your earlier screenshots it looked very out of place, being a rickety structure made of wood and metal amidst a very stark, entirely concrete, almost "futuristic" environment.

I was going to comment this earlier but seeing as how your previous post said it changed I assumed you got rid of it
 

Rummy

L1: Registered
Nov 2, 2014
26
35

Since several posts has gone by since my last change. I decided to waste a post on showing off the forth one.
 

Yrk06

L1: Registered
Jan 25, 2016
6
2
My first cp map these are the c point view (ignore the other noob post that I did) this isn't the final light.

2016-01-30_00001.jpg
2016-01-30_00002.jpg
 

Randomness

L1: Registered
Jan 29, 2016
8
10
I'm a fairly slow worker and this is my first time making a tf2 item, but here is what I have so far. The plan is to make a golf sweater vest for the spy.
spy1.PNG
spy2.PNG
 
S

saph

Worst DynCP Entry: 72HR Type
Gamemode:Steelpit

The lighting is bad for everything except A. The A/C lobbies and spawns are hidden. C is being a pain to make.

A is based off of Cobblestone from CS:
8HQoDtE.jpg

KXHpzIZ.jpg

The main rotation looks somewhat decent, even in the dark:
A97htPj.jpg

Ye olde B lobby:
MnQLd0r.jpg
 

BenCo

L5: Dapper Member
Dec 30, 2015
242
135
2016-01-30_00008.jpg
2016-01-30_00007.jpg
This is the map i'm working on: arena_secretweapon. Layout mostly finished only need to work on the effects. When a team capture the control point one of the cannons will shoot a bomb which will do an explosion to the wall.
2016-01-30_00002.jpg
2016-01-30_00003.jpg
2016-01-30_00004.jpg
2016-01-30_00005.jpg
2016-01-30_00006.jpg
2016-01-30_00009.jpg
2016-01-30_00010.jpg
 

SierraStorms

L1: Registered
Oct 23, 2015
46
198
My Jam animation. Engie has a strange sandvich in his lunchbox.
uZyQ6ZJ.gif

Time: 16 hours. 8 frames.
(storyboarding/animatics > animating)
 

Jukebox

L2: Junior Member
Feb 21, 2014
61
148
Sphinx head!
Didn't get as much done tonight as I had hoped, Sphinx face took longer than I thought, and I jumped in on some play testing.Tomorrow brings adjusting UVs on the sphinx head, sphinx paws and body, and some sarcophogi hopefully.
d288f31c0a.png
fbcf5e4f38.png
e711fc3bb9.png
6c99532652.png