- Nov 26, 2010
- 59
- 82
I made that FGD. (and the reddit post mentioned by OP) I did it by copying a chart over to excel, and there isn't exactly much I could do with it there without manually going through each entity. Also, regarding the percentage variables, I left those in to clarify what the value would do. I'll see about improving on it eventually though.Your FGD doesn't display the attribute correctly. For example, instead of showing "damage penalty" for the attribute, it shows "%s1% damage penalty." This makes it quite hard to tell which one you're using, since many are "No Description" etc.
I also tried to give myself ammo regen with this entity in a test map, and instead it just slays me and leaves a running ragdoll behind. So... something is off. Was hoping this would be the secret to finally getting the "disintegrate" effect working fully.
They should just add that as a trigger_hurt damage type. (the cowmangler one, not the hl2 one)Was hoping this would be the secret to finally getting the "disintegrate" effect working fully.
So what you're saying is, there should be a point to the map, or it should be pointless.