https://www.dropbox.com/s/nxio0npqwyxm279/pl_cooler_test.bsp?dl=0 is my test release for exclusively this post. With current texturing, I am debating on either changing lighting to be either: brighter or darker (or keep the same and change the angle). The skybox is sawmill , but again, depending on what feedback of env_light should be. I may change skyboxes (again).
quick backstory:
skybox 1: harvest: Clear a path through a canyon to detonate the power plant at the end of the line
skybox 2: nightfall: (changed for different end) Recent alien activity has prompted BLU to destroy RED's research on the recent ufo crash
skybox 3: Halloween_night: changed lighting slightly
skybox 4: goldrush: return to powerplant
skybox 5: badlands: turned lighting down and set it at evening
skybox 6: sawmill: very late in the day.
quick backstory:
skybox 1: harvest: Clear a path through a canyon to detonate the power plant at the end of the line
skybox 2: nightfall: (changed for different end) Recent alien activity has prompted BLU to destroy RED's research on the recent ufo crash
skybox 3: Halloween_night: changed lighting slightly
skybox 4: goldrush: return to powerplant
skybox 5: badlands: turned lighting down and set it at evening
skybox 6: sawmill: very late in the day.