Hammer thinks my texture is the wrong size.

Earl

L6: Sharp Member
Dec 21, 2007
284
38
So I've made some blend textures that are 2048x1024 (replacing rockwall005), but hammer thinks they are 1024x1024. I've even tried creating 2048x1024 versions of the other texture in the blend, but to no avail. These textures show up fine in game, there is no repeat halfway up.

Does anyone know how to fix this? Otherwise its going to be a pain to do texture alignment...

The middle section is the original texture, the ones on the sides are my blend textures.

ityvivy0v6aswzzxftkp.jpg


Here's my .vmt:

Code:
"WorldVertexTransition"
{
	"$basetexture" "Nature/rockwall005"
	"$basetexture2" "Nature/mulch_tall"
	"%tooltexture" "Nature/blendgroundtograss007_tooltexture"

	"$bumpmap" "Nature/rockwall004_bump-ssbump"
        "$ssbump" "1"
	"%keywords" "tf"
	"$surfaceprop" "dirt"

}
 

YM

LVL100 YM
aa
Dec 5, 2007
7,135
6,056
I have a feeling this is caused if you have a blend texture tool texture that is of a different size to the actual texture. I had a similar problem that was caused by me shrinking the needlessly huge tooltexture (the one hammer uses in the texture browser, it never gets used anywhere else)
 

Earl

L6: Sharp Member
Dec 21, 2007
284
38
That worked Youme. I replaced the %tooltexture to a texture that was 1024x2048 and it shows up correctly in hammer.

So basically hammer thinks a texture is whatever size its tooltexture is.