Is this illogical?

Jul 6, 2015
1,425
819
Dun Dun Tss

Forward Spawn Logic:
Change skin of prop to team
Disable primary spawn entities
Enable forward spawn entities

Capture Point Logic:
OnCapTeam2 Trigger Forward1RelayBlu
OnCapTeam1 Trigger Forward1RelayRed
Add value F +1 to Blu or an entity to represent blu
Add value F +1 to Red or an entity to represent red

Third Party Entities:
Red
Blue
F Value = The amount of forward spawns owned by each team
If F = 0 For either team, it triggers a primary spawn relay


Example Hud:
https://docs.google.com/presentation/d/1c1QJLQT43ZE-nlXytAzyCvDeNrqwrm3_N--Gi4eS0_U/edit?usp=sharing

Would this work? Also, how would I add control points to KoTH logic if its possible?
 

Luigi1000

L2: Junior Member
Dec 12, 2015
65
14
Something tells me you are missing both the description and the goal of your question here...
 

DJ Sylveon

L3: Member
Nov 9, 2015
103
21
So I know exactly what you are asking for...You want to make forward spawns that can be used by either team at anytime and can be quickly changed to allow that to happen and are wondering if the logic is sound in doing so?

(Putting this off to the side but I see a problem with players that are on the opposite team being in there waiting for the other team to spawn and basically camping their spawn from the inside. Just saying.)
 
Jul 6, 2015
1,425
819
So I know exactly what you are asking for...You want to make forward spawns that can be used by either team at anytime and can be quickly changed to allow that to happen and are wondering if the logic is sound in doing so?

(Putting this off to the side but I see a problem with players that are on the opposite team being in there waiting for the other team to spawn and basically camping their spawn from the inside. Just saying.)
Exactly, and the layout I have would help with that not happening.