On water levels, would this be a good idea or no?

MoonFox

L10: Glamorous Member
Mar 17, 2015
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with my recent play through of Soma (by Frictional games), and watching Uncuepa's (I hope I spelled that write) weekly critique video. Something was asked inside my head... why not a near pitch black map set at the bottom of the ocean.
Now for limitations its going to be bad for anyone trying to play on it because low/no lighting from the skybox. And given the theme, may be harder than normal to execute.

edit: the question was that how would you be in this area, would you be able to view around you outside, or just be limited to everything inside

suggestions, changes or other ideas? I'm open to any form of criticism.
 
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Hyperion

L16: Grid Member
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Jun 8, 2015
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Not sure what I should write, there really was no question...

If you think about detailing a map like SOMA then why not. Just make a map first
 

MoonFox

L10: Glamorous Member
Mar 17, 2015
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I think I need to make the edit on what the question is... but Dr. orange basically answered part of it... yea probably that'd be it.
 

Another Bad Pun

In the shadows, he saw four eyes lit by fire
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Jan 15, 2011
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A map set under the ocean sounds cool, but if it's too dark to play on (or even just slightly dark tbh) it will be received poorly here. Personally I would love to a see a map in this environment as long as there is enough light.
 

MoonFox

L10: Glamorous Member
Mar 17, 2015
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every map has its dynamic, for example in 2fort, its industry versus farming (I guess?). So the next question would be is the mode type
 

MoonFox

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Mar 17, 2015
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Dr., I know about Hadal, that is what got me thinking... but no, I'm talking pure abyss.
 

MoonFox

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Mar 17, 2015
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its under water, surrounded by it, because they are so deep, they would be only able to view distant lights, and maybe anything close enough to the structure to be illuminated by inside
 

Pocket

Half a Lambert is better than one.
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Nov 14, 2009
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So the whole map is literally pitch black? Or you can only see players' silhouettes against the not-pitch-black water outside? No, I don't think people would appreciate that. I mean, it might be interesting as a niche map the same way stuff like Prophunt found an audience, but definitely not something you'd pitch to the general public.
 

MoonFox

L10: Glamorous Member
Mar 17, 2015
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nonononono, I'm talking the world inside is well lit, the world outside is pitch or near pitch black
 

SnickerPuffs

(*single chuckle*)
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Apr 10, 2014
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every map has its dynamic, for example in 2fort, its industry versus farming (I guess?). So the next question would be is the mode type

Honestly, that's nearly every single Red Vs Blu fight, as farming and industrial is each team aesthetic.
 

RodionJenga

L5: Dapper Member
Oct 24, 2015
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If the actual play area is well lit (more well lit than some parts of soma) there shouldn't be a problem with the out of bounds areas being abyssmal water or deep space or a pool of lava or anything, really. Whether a black void is interesting to a player is something else entirely
 

Pocket

Half a Lambert is better than one.
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Nov 14, 2009
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Yeah, I'm pretty sure all the night maps have poorly lit out-of-bounds areas already; it's a good way to keep them from being distracting.
 

MoonFox

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Mar 17, 2015
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what's up with the redirect errors going around the site... Making it near impossible to access from my phone... So... Yea I am still getting together some architecture... This site has been buggy, maybe it's just me... But hasn't anyone else noticed to failure of the site for messaging and traversing