Animation error (door_slide_small_dynamic)

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MoonFox

L10: Glamorous Member
Mar 17, 2015
739
74
While trying to make a spawn door, a funny error has come to fruition. it doesn't play an animation, instead it just flings the entire thing into the wall... Now while on this topic, the respawn room visualizer is acting up and showing it to anyone at any range, even for the team that the room is reserved for. If this is a bug where I haven't properly set up the respawn room, then fine. if it isn't, well any hotfixes?
 

Muddy

Muddy
aa
Sep 5, 2014
2,574
4,592
Did you parent the prop to the func_door? If you're using the animated prop then there's no need to do this. Instead set it to play the "open" animation when the func_door opens, and "close" when it closes. (Also, you've probably set the func_door to move in the wrong direction if it "flings the entire thing into the wall" - unless this is intended)

As for the respawnroom visualiser, yeah you'll need to set it up properly. Make sure it's set to a specific team.
 

MoonFox

L10: Glamorous Member
Mar 17, 2015
739
74
alright thanks for the visualizer
now the door: no, it is not parented, or connected at all... the trigger is to open the nodraw block that is the door, and instead of playing the animation, it treats it as its a regular model... the model has the animation built in, I've never run into this.
 

MoonFox

L10: Glamorous Member
Mar 17, 2015
739
74
scratch that... I must have mixed the name for parent... seriously... that's how it was happening
 

MoonFox

L10: Glamorous Member
Mar 17, 2015
739
74
alright: it works now... thanks for the help miss muddpie