any way to avoid fall damage?

Bonafide

L6: Sharp Member
Mar 18, 2008
313
25
There is a drop and you take fall damage when you drop from it. Is there any way to avoid the fall damage without making the drop smaller? I mean its just a tiny bit too big and I need a work around. People really wouldn't notice and think "oh I should of taken fall damage there". Dont ask for me to put an obstacle to drop on to either. I was looking more for an invisible hammer way to remove the fall damage.

Thanks
 

grazr

Old Man Mutant Ninja Turtle
aa
Mar 4, 2008
5,441
3,814
If you let us know why you want this we can give more specific appropriate solutions/answers.

I'd suggest perhaps a trigger_push brush pushing gently upwards to soften the fall, but, it may interfere with jumps also (appearing as low gravity) and it may not make a difference at all, if the damage is worked out mathematically by distance. etc.

Seems rather gimmicky. I doubt you can get what you want though.
 

Altaco

L420: High Member
Jul 3, 2008
484
120
I'd say make the area look like it should have some water there, and put water there.
 

Snipergen

L13: Stunning Member
Nov 16, 2007
1,051
150
I'd say make the area look like it should have some water there, and put water there.

This would be the best way to do it.
Faking fall damage to avoid recreating a part of your map is just poor thinking :unsure:
 

Bonafide

L6: Sharp Member
Mar 18, 2008
313
25
haha man it was just a general enquiry into if Valve have implemented an easy to use tool in hammer to remove fall damage similar to the way you can die from small drops. I thought they would have but obviously not.
 

Zeewier

L9: Fashionable Member
Sep 20, 2008
619
262
I think (not sure) that a dmg filter can do the trick.

hellraisedsurfer@FPSB said:
SCROLL DOWN TO VIEW VIDEO INSTEAD OF PICS (had no program to take pics from SourceSDK)

Anyways here it comes


First create a filter_damage_type entity
Go to properties

Name: removefalldmg (u can use what u want )
Filter mode: Disallow entities that match criteria
Dmgtype: FALL

now press apply and close it

browse for texture called trigger and create a box where ppls need to go to get fall dmg off
press ctrl+t and make it Trigger_multiple
make delay before reset: 0

go under Outputs
Press add and do like this

My output named: OnStartTouch
Targets entities named: !activator
Via this input: SetDamageFilter
With a parameter override of: removefalldmg

!!!!!----- !activator and SetDamageFilter WILL APPEAR IN RED! -----!!!!!

press apply and close it


CONGRATULATION YOU CREATED A TRIGGER WHICH REMOVES FALL DMG!

This will permanently remove the fall dmg, the enable it again add this:

add a filter_damage_type (enablealldmg) and set type to something random (a value that doesnt exist). and Allow entities that match critira (not 100% sure, but im @ school so i cant test it) and add this

My output named: OnEndTouch
Targets entities named: !activator
Via this input: SetDamageFilter
With a parameter override of: enablealldmg

This should work (tested it once, but only to make someone unvulnerable to all dmg types, not sure if Fall is also Fall in TF2)

When i'm home i will add a prefab

back to my maths now xD
 

Zeewier

L9: Fashionable Member
Sep 20, 2008
619
262
Here is the prefab ;) (map :p) And btw it works very well, except you do hear the sound of breaking bones when you hit the ground :)

But if you can make this into an easy prefab to serve as the "no fall dmg tool"

Edit: Added the NoFallDmgTool prefab :p
 
Last edited:

Big Lou

L3: Member
Mar 17, 2008
120
27
I can't seem to get this to work. I basically just copied and pasted the trigger and two filters into my map, placed the trigger on the ground where I want fall damage removed, and it appears to have done nothing.

What could I be doing wrong?
 

Big Lou

L3: Member
Mar 17, 2008
120
27
Well, it's for my Billiards map... I can't really use water. It wouldn't be awkward--only helpful.
 

Zeewier

L9: Fashionable Member
Sep 20, 2008
619
262
This should work, have you placed all correct filters? (check names and settings)

btw nice bump that post was like my 10th post :p
 

Big Lou

L3: Member
Mar 17, 2008
120
27
Perhaps I missed something, or perhaps I was blind... but it seemed the NoFallTool only included 2 filters whereas FallDamagePrefab has 3. I used the prefab and it works now, thanks!