How do you fix textures in custom models?

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Umbya Shpee

L1: Registered
Jan 6, 2016
15
2
So I was toying around with a map then I got missing textures on a grass prop. A prop by the same author worked earlier you can see the props down below the page for both are also below

The Grass texture not working:
4126b1b306326a24bf12f46efdb15b62.png


The page: https://sfmlab.com/item/1137/

The grass that worked:
8e23b200cc0533f3e400065fb306c8e4.jpg


The page: https://sfmlab.com/item/269/
 

killohurtz

Distinction in Applied Carving
aa
Feb 22, 2014
1,016
1,277
A common cause of missing prop textures is the material files being in a different directory than the one specified in the model's qc file, either because you installed it wrong or it came in an incorrect folder structure. The quickest way to confirm that is to decompile the model and check the qc yourself. You might also want to ask the creator of the prop.

By the way, I hope you don't intend to use these in a TF2 map, because even moderate use of such high-poly models will cause performance to tank hard.
 

Vel0city

func_fish
aa
Dec 6, 2014
1,947
1,589
To add to the post above, grass in TF2 is just a 2D sprite with a fairly low-res texture. People in TF2 are generally focussing on combat rather than that one flower or grass(unless they're making Hoovy picnics), so keep it really simple, also for performance reasons.

Of course, if this is for an entirely different game/Source mod, then also do what the post above me says.