- Jan 20, 2016
- 10
- 1
So. Firstly, I am genuinely sorry if there's some forum etiquette I'm infringing with that post. I barely created this account after having encountered a problem in my very first mapping project, so I really am not at all familiar with how it works around here.
Secondly, my only mapping "experience", besides, well, currently trying to create a map, is having watched UEAKCrash's yet to be finished tutorial. So it's probably some dumb problem with a super easy fix that hundreds of previous beginners have fallen prey to that might or might not annoy you to have to explain for the gaggillionth time. Sorry again about that.
Right now, I am, as the title explains quite accurately, in a bit of a deadend, as I am trying to create a powerhouse-style map. I have set up three capture points (trigger zone + team_control_point + prop_dynamic, as well as a team_control_point_master), each with their own name, group index and index. Problem is, when I run the map, after the "hidden starting timer" as I call it, that releases players from immobility ends, BLU instantly wins the round, despite there having a neutral and a red controlled CP at the start of the round. Yeah. That's it. I dunno what the origin of the problem is.
Included with that post is the more-than-barebones map I'm encountering the problem with. You'll see the CP unlock logic isn't even finished, but that's not what causes this problem now, is it? I just can't really realistically keep on mapping with that game-breaking bug preventing me from freely observing how the logic of my map works... So, yeah. Basically, I need an explanation on what could be causing this on how to fix it, that'd be super awesome of you. Thanks.
Secondly, my only mapping "experience", besides, well, currently trying to create a map, is having watched UEAKCrash's yet to be finished tutorial. So it's probably some dumb problem with a super easy fix that hundreds of previous beginners have fallen prey to that might or might not annoy you to have to explain for the gaggillionth time. Sorry again about that.
Right now, I am, as the title explains quite accurately, in a bit of a deadend, as I am trying to create a powerhouse-style map. I have set up three capture points (trigger zone + team_control_point + prop_dynamic, as well as a team_control_point_master), each with their own name, group index and index. Problem is, when I run the map, after the "hidden starting timer" as I call it, that releases players from immobility ends, BLU instantly wins the round, despite there having a neutral and a red controlled CP at the start of the round. Yeah. That's it. I dunno what the origin of the problem is.
Included with that post is the more-than-barebones map I'm encountering the problem with. You'll see the CP unlock logic isn't even finished, but that's not what causes this problem now, is it? I just can't really realistically keep on mapping with that game-breaking bug preventing me from freely observing how the logic of my map works... So, yeah. Basically, I need an explanation on what could be causing this on how to fix it, that'd be super awesome of you. Thanks.