Need help fixing a leak

sooshey

:3c
aa
Jan 7, 2015
514
410
My map is leaking but I'm not sure how to fix it. The compile log says it's being caused by dispenser_touch_trigger. I tried centering entity origins but it didn't solve the problem. Loading the pointfile gave me this weird red line outside my skybox:
ddsZ4OR.png

I can give my vmf or compile log if needed.
 

Bogdy

L4: Comfortable Member
Aug 13, 2014
187
208
I can't be entirely sure, but you might have an entity out there.
 

Yrr

An Actual Deer
aa
Sep 20, 2015
1,308
2,743
Select everything and make sure Show Helpers is selected. There's probably still an origin out there where the line is that you need to bring back inside the bounds.
 

Flower_Shop_Guy

♪ -- ♫ -- ♪
aa
Mar 10, 2015
196
488
Well I was compile your map and I don't see of any leak on it. Try to give another name, as an example: pl_altitude_a3b_c.

Also use a cordon tool to make temporary skybox while you making your maps, it's much easier and better way IMHO.

6qFEytM.jpg


ps: and I hope that you don't do the same way of skybox-making in the release versions of your maps?
 
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sooshey

:3c
aa
Jan 7, 2015
514
410
Thanks, renaming it seemed to do the trick.
I know about the cordon tool, I was pretty much done with the map and just doing simple debugging. Thank you though!

Edit: if there's a better way of making skyboxes then I don't know it
 
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Flower_Shop_Guy

♪ -- ♫ -- ♪
aa
Mar 10, 2015
196
488
I meen a you have a massive empty underground area, with a lot of numportals. Remember: never, NEVER and NEVER make skybox like that.
6hYGhUf.jpg


Your map is small but you already have alout of numportals.

"1480 portalclusters"
"4189 numportals"

It's also happens that stuff like that should be func_detail'ed

ISFuFyd.jpg


Later, you will face issues with optimization.
Read this: https://developer.valvesoftware.com/wiki/Visibility_optimization
Also watch stuff like that:
View: https://www.youtube.com/watch?v=swBfUW-Bsxs
 
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