various custom map bugs:PL, MVM, trigger_multiple

Theionkid

L1: Registered
Jan 11, 2016
4
0
XD so i've been hit with an array of problems and i figure i may just list em at this point:

PL map- the cart will repeatedly start and stop, no sign of it being stopped but the voice commands play each time

MVM map- teleporters break on use and bot support classes are unable to spawn. Giant bots also appear normal-sized but with yellow eyes and all other giant attributes intact

KOTH map- excessive lag on first 2 minutes after joining, my best guess is 4 pulse lights are too much

general- one of my specific trigger_multiples will trigger if anyone joins the server(when they are first shown the MOTD on join)

these are all i have at this point for errors/glitches. If you want, i can upload the .BSPs/.VMFs or whatever or record them in-game and upload them
 

Dovahbilly

L1: Registered
Aug 19, 2015
31
2
I don't have exact solutions to many of these problems, but uploading the BSPs and VMFs would be helpful. Although a good rule of the thumb is to probably not work on so many maps at the same time anyway, since it could get confusing and hard to manage, plus some projects may be abandoned. I'd probably stick to two at most, but that's more personal preference than anything.

As for the koth one, four pulse lights shouldn't really change much, but try deleting or changing them temporarily and see how the map runs then. Sorry I couldn't help more!
 

Theionkid

L1: Registered
Jan 11, 2016
4
0
These are the main maps I face these problems in. If anyone else seems to get small giants on the BKBK map, please notify me. My giant bot file I BELIEVE is stock and the bot spawn list is altered from coal town i believe.
All map files should use valve stock textures and sound because i'm too lazy to worry about compiling it and adding music/testures later to the server.
This should be all the files needed. Thanks for your help.
 

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