Need help with a model bug/glitch

Vel0city

func_fish
aa
Dec 6, 2014
1,947
1,589
He sure is jammin' to that beat.
 

EArkham

Necromancer
aa
Aug 14, 2009
1,625
2,773
"Disable bone followers" should be off on all dynamic props anyway, as it adds overhead to the network. Not clear on what exactly is going on tech wise on bone followers (maybe something like each bone determines its rotation or position relative to its parent?).

Make sure you have a full default animation set. It kinda looks to me like the animation is being set to a gesture or damage flinch.

Or... or you could just run with it, and add an ambient_generic with a voice saying "Yes" and then play it constantly with a logic entity so it sounds like "Y-Y-Y-Y-Yes! Y-Y-Y-Y-Yes!"
 

Izotope

Sourcerer
aa
May 13, 2013
698
764
Make sure you have a full default animation set. It kinda looks to me like the animation is being set to a gesture or damage flinch.
Ah snap I knew I forgot something.
I've had "idle" as default animation for some time and thought that caused it so I removed it.