Custom textures are purple-black for others?

BenCo

L5: Dapper Member
Dec 30, 2015
242
135
I know that they have to have the textures but if a server want to run with my map how they manage the custom textures? Is it will downloaded while loading or what? My deathrun almost done and I'm using a few custom textures. If you guys intrested i probably posting the map tomorrow. The map name will be "dr_coldlava_b1"
 

Vel0city

func_fish
aa
Dec 6, 2014
1,947
1,589
You should pack all custom content in your map itself using something like Compile Pal (which will do it automatically alongside a much easier to use map compile tool) or BSPZip, Valve's own command line-based solution. Pakrat is also a good tool for doing this (it has a GUI instead of command lines so it's easier to use, just like Compile Pal).
 
S

saph

Custom textures (or any custom assets) must be packed into the map file which is then presented as one BSP with the client will download. I'd recommend checking out this tutorial, by @Idolon, which uses the tool Vide to pack custom assets into your map. Compile Pal, BSPZip (Valve's command-line that comes with Source SDK), and Pakrat will all work. In-game, load your map and use the command 'sv_pure 2' which will force it to only use assets found in the base game, or in your map. (It will not use custom content unless it's packed in.)
 

BenCo

L5: Dapper Member
Dec 30, 2015
242
135
Thanks guys! As I said tomorrow the map will be uploaded here if everything goes as planned :) Once again thanks!
 

ExtraCheesyPie

L420: High Member
Jan 29, 2015
484
151
Custom textures (or any custom assets) must be packed into the map file which is then presented as one BSP with the client will download. I'd recommend checking out this tutorial, by @Idolon, which uses the tool Vide to pack custom assets into your map. Compile Pal, BSPZip (Valve's command-line that comes with Source SDK), and Pakrat will all work. In-game, load your map and use the command 'sv_pure 2' which will force it to only use assets found in the base game, or in your map. (It will not use custom content unless it's packed in.)
wait, you can pack files just by putting it into BSPzip?


It'll shove everything in???
 
S

saph

wait, you can pack files just by putting it into BSPzip? It'll shove everything in???

Well, yes you can, but it can be tricky. BSPZip is a command-line tool. You have to find each file individually, but you can set up a list to pack in. tools such as VIDE automatically find the custom content you have within the map, and it sets the paths within the program so it can pack.
 

ExtraCheesyPie

L420: High Member
Jan 29, 2015
484
151
Well, yes you can, but it can be tricky. BSPZip is a command-line tool. You have to find each file individually, but you can set up a list to pack in. tools such as VIDE automatically find the custom content you have within the map, and it sets the paths within the program so it can pack.
I won't bother individually packing them then, it takes like 3 seconds in VIDE anyways lol