ForestSide

MVM ForestSide A3

Benoist3012

L3: Member
Dec 25, 2015
148
207
ForestSide
It's 2-cp/gate mvm map.
It works like mannhattan.
But it has a unique feature,tank's spawn is moved each time a gate is captured!



Screens here: http://tf2maps.net/resources/forestside.1078/

Link to the nav: http://www.mediafire.com/download/b52pu9zcrxygv7a/mvm_forestside_a2.nav
I will update the nav for each new version.

Popfile: http://www.mediafire.com/download/g0fl2tx0x8wkdd9/mvm_forestside_a2.pop
The popfile isn't balanced, it has 1 wave, and uses all functionnalities of the map, such as moving tank spawns.

File redistribution on other mapping sites not permitted.
Decompiling and/or Recompiling is not allowed! If you take the tank moving spawn function thanks to add me as contributors!
 
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Benoist3012

L3: Member
Dec 25, 2015
148
207
Alright so it's my first public map, I made many private maps, and this is my first public project, I hope you like the map, and I'm looking forward to your feedbacks.
 

Benoist3012

L3: Member
Dec 25, 2015
148
207
I'm aware that bots aren't spawning on the spawnpoint spawnbot_way1, I don't know why, I'm still trying to figure out why(I spend like 9 hours in trying to solve this problem), and the best thing is now this bug is now occuring on all spawnpoints in the a2 version.
 

UKCS-Alias

Mann vs Machine... or... Mapper vs Meta?
aa
Sep 8, 2008
1,264
816
Check the console log. if it says "robots are stuck in worldspawn" put a flat nodraw brush below them (clip brushes dont work!). Its common to show up on displacements
 

Benoist3012

L3: Member
Dec 25, 2015
148
207
Check the console log. if it says "robots are stuck in worldspawn" put a flat nodraw brush below them (clip brushes dont work!). Its common to show up on displacements
No, the console print absolutly nothing.

Here my attempts:
-Regenerated the nav, no edit on, no spawn.
-Regenerated the nav, I did some edit on, no spawn.
-Renamed all spawnpoints,no spawn
-Removed all imput on the spawnpoints, no spawn.
-Tried a valve mission,it works fine at beginning, mid of the wave, no spawn.
-Regenerated the nav, made a new mission, no spawn.
-I made 10 differents robot's spawn, no spawn.
-Deleted the point_interface, no spawn.

By no spawn I mean,
I launch the wave a 1st time, no robots spawn.
I launch it a second time the giant demoman spawns but not the soldiers.
I launch it a 3rd time the gatebots soldiers spawn but not the giant demoman.
I launch it a 4th time no spawn.
I launch it a 5th time, soldiers and the giant demoman spawn.
I launch it a 6th time, only soldiers spawn.
I launch it a 7th time, no robots spawn.
.... ect....ect.

On each of my attemp I tried to launch the wave 7times, and always the same result.

So I'm kinda hopeless now.
 
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Benoist3012

L3: Member
Dec 25, 2015
148
207
Update!

Changelog A2:
-Fixed bots not spawning sometimes.
-Updated the nav, removed some useless connections, and added new one.
-Added a gatebot alarm.
-Giants are now waiting at the captured gate.
-Fixed some weird shadows around the bomb.
-Added a func_respawnroom for reds.
-Added a missing player clip brushs.

Read the rest of this update entry...
 
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BlazingDiancie

L1: Registered
Jan 7, 2015
40
17
I can see a huge amount of potential for this. If you are quick enough, you could get this finished and into RC and maybe submit it to Woozlez for Iron Gauntlet.