Skylight

CTF Skylight A3

Aug 30, 2015
359
451
Skylight - I's gotta spike pit innit

This one's a Capture the Flag map with a big pit in it, which is cool I guess
 
Aug 30, 2015
359
451

ExtraCheesyPie

L420: High Member
Jan 29, 2015
484
151
Damn, I like how the map looks. I hope that we get to it in the gameday.


Also, what sorta complex has a massive spike pit? You might just have to change it to a plain ol' deep dark pit.
 
Aug 30, 2015
359
451
Also, what sorta complex has a massive spike pit? You might just have to change it to a plain ol' deep dark pit.

Ostensibly it'll be the lair of a cinematically evil scientist. I'd like to add things like lasers, sawblades, and flamethrowers, though that's further down the road.
 

ExtraCheesyPie

L420: High Member
Jan 29, 2015
484
151
Ostensibly it'll be the lair of a cinematically evil scientist. I'd like to add things like lasers, sawblades, and flamethrowers, though that's further down the road.
TrainSawLaserFlame?
 

CriminalBunny

Lasers are just deadly rainbows
aa
Oct 11, 2013
273
413
Looks good :) Get it on the next gameday or in an imp!
Ostensibly it'll be the lair of a cinematically evil scientist. I'd like to add things like lasers, sawblades, and flamethrowers, though that's further down the road.
Please, when you get on that make the map look more 'evil'. Take a look at this. I believe nucleus' props will give the map that cinematic evil scientist lair look you want to achieve. I'm already excited to see how it'll turn out :D I should give feedback on gameplay rather than detail ._.
 
Last edited:
Aug 30, 2015
359
451
Please, when you get on that make the map look more 'evil'. Take a look at this. I believe nucleus' props will give the map that cinematic evil scientist lair look you want to achieve.

Aye, good idea. I am also planning on incorporating the style from the 2Fort intel rooms, as well as a missile loading bay, a board room, and biohazard storage. Though these take a back seat until I can get the gameplay the way I like.
 
Aug 30, 2015
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I'm sure that at the time making every ledge 256 units high was a good idea.
Whatever, development is on hold until I get around to redesigning and rebuilding from the ground up