TF2, L4D level design pdf

Meta

L1: Registered
Sep 14, 2008
10
1
Does anyone else firmly believe that for most of this valve just gets a basic idea and makes the rest of the crap up to sound professional in their powerpoints?
 

Icarus

aa
Sep 10, 2008
2,245
1,210
There's not really much about level design, other than the obvious contrasting wood/metal decors

The best Level Design tips I've found are from the commentary available in all VALVe games, such as height advantage, lighting contrast, visual and audio cues, and the fact that players will rarely look up unless cued to do so.
 
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