Frostbite

CP Frostbite A3

TheNotoriousTEK

L1: Registered
Jul 18, 2014
37
2
Frostbite - Top secret RED Base in a frozen battlefield

Hello! Today, I bring you my first (serious) map for TF2!

This is FROSTBITE, a single-stage linear attack/defend control point map.

The map is set in a freezing valley of some sort with a blizzard raging on. RED has built a top-secret scalar weapon and has hidden it behind a totally conspicuous storage facility. BLU's job is to capture the facility so RED can't use their scalar weapon.

As I mentioned before, this is my first serious map for TF2, so there are bound to be (lots of) mistakes! I have not had much time to work on this; creating this map took around 5 months, so I haven't gotten to everything. Please let me know of any bugs and glitches. I am also open to constructive criticism! I have no clue how the balance of the map works, and how it will play out with real people (because bots are dumb and can't do anything smart).

Still need to do:
-Optimization (not a big map, shouldn't lag)
-Add more details


Pics:
2015-12-16_00002.jpg
2015-12-16_00014.jpg
2015-12-16_00013.jpg
2015-12-16_00012.jpg
2015-12-16_00011.jpg
2015-12-16_00010.jpg
2015-12-16_00009.jpg
2015-12-16_00008.jpg
2015-12-16_00007.jpg
2015-12-16_00006.jpg
2015-12-16_00005.jpg
2015-12-16_00004.jpg
2015-12-16_00003.jpg
2015-12-16_00002.jpg
 

sooshey

:3c
aa
Jan 7, 2015
514
410
It looks pretty nice from the screenshots, but i couldn't help but notice that it's already mostly detailed yet still in alpha development. Most people leave dev textures and few (if any) displacements at first because layout changes after testing an A1 are almost guaranteed and it's easier to do that without moving all the tiny details around.

Secondly, you're right, bots are stupid and should never be used to test gameplay (only logic). Read more here: http://tf2maps.net/threads/psa-dont-test-with-bots.19537/
Sorry i am on mobile and can't hyperlink that.
 

sooshey

:3c
aa
Jan 7, 2015
514
410
Okay, thank you! I should probably change it to B1 then...
aah no that's not what i meant lol....since this has had no human testing then it's technically still an alpha. I'm just saying usually layout comes first and then details come later. If you got your map tested here I guarantee you you'll get some major feedback, it's just how A1s work
 

Cytosolic

L5: Dapper Member
May 1, 2015
201
169
Usually you want to focus on good game play first before you detail. This makes it much easier to change at a later date. It really sucks to detail you're entire map and find out it plays terrible and you'll have to start over or make massive changes. Also on another note, it looks like B is surrounded with prop spam. You shouldn't have to rely on random props to make interesting game play, try to use brushes and world geometry instead. Plus, it looks ugly. the same goes for the back of blues spawn as well.

Either way it looks really good for your first map (if it is, but I'm assuming so) and you should try to get it into a gameday or impromptu test, or as we call them here "imps" , and get it play tested. Watch the server event forums to see if any gameday submissions pop up, gamedays are usually hosted on the weekends on the us server, IP: 70.42.74.31:27015, or the Euro server, I don't the IP for this one but you can find it onsite.

Focus on having good game play first, then worry about how it looks.
 

TheNotoriousTEK

L1: Registered
Jul 18, 2014
37
2
Changelog for A2:

-Changed some of the spawn times for the first point
-Removed the two sets of health/ammo packs in the B entry room and moved them outside
-Removed the health/ammo packs behind the crates in the B cap room
-Added some player clips
 

TheNotoriousTEK

L1: Registered
Jul 18, 2014
37
2
Might change it to beta soon, got some friends to play test it...
Anyways, the changelog:

-Made the peephole window overlooking B bigger
-Moved the health/ammo packs near said peephole closer to the barrels
-Gave BLU team 5 minutes to attack the first point
-Changed the added time to 5:30 after capping the first point
-Minor details

Read the rest of this update entry...