forge

KotH forge b5a

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Tekku

aa
Aug 31, 2008
723
873
Forge, a foundry style King of the Hill map, designed for standard pub and possibly competitive gameplay.
Workshop Page.

Alternate downloads:
BSP

Thanks to:

Bakscratch: For being a cool nerd and providing valuable gameplay feedback and also detailing a large chunk of the map, and providing lots of cool assets.
Psy: For helping me out with early optimization of the map.
Seba: Train track model.
Stiffy: Custom beam models.
Carn: For providing valuable competitive feedback.
Wilson: For being a nerd and sharing his WWE knowledge which improved the map.
TF2M Community: For being nerds and testing this map.
Crash and Pennyarcade Community: For providing with an opportunity to test the map outside of TF2M.


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Last edited:

Lain

lobotomy success story
aa
Jan 8, 2015
724
757
From playing the map, the middle area is a little bland. Not much fighting happens there and it just results in a large walk for either team to the point. It sure if its much longer than viaduct/lakeside or something, but it feels long. Maybe just reducing the area from spawn to the connectors would work, since its such a large open area.
 

MrReavers

L1: Registered
Dec 5, 2015
8
7
Small issues I found flying through the map from a previous version so it might've been fixed already:
2015-12-19_00001.jpg

There's a small slit through the windows on the bottom that makes it look ugly. It's the case on both side and .ear the sniper spots in the bases, too.
2015-12-19_00004.jpg


Just a quick pointer. Other than that, good map.
 

Tekku

aa
Aug 31, 2008
723
873
*Added cover to the capture point (Need feedback on this)
*Rebuilt area with 2 sets of stairs into a ramp.
*Removed containers from 2 side buildings
*Moved/Changed hp/ap pickups.
*Rotated some stairs by 90 degrees, for better movement flow.
*Made it easier to jump out the side building with open window.
*Misc changes.

Read the rest of this update entry...