- Oct 12, 2015
- 230
- 105
Welp,yeah...
I've been testing and adding stuff to my map. Ok. Everything went fine.
Last time I tested it,it was working just as planned. I started adding some paths,fixing some textures,yadiyada.
Now,whenever I open the game and try that map,well... I can select teams,character... But that's it. It stops working with the freaking sound looping again,and again and again.
Is it because of,I dunno... Maybe leaks? Fighting skybox-other textures? Don't tell me it's because of my toaster. I would just kill myself. D;
I don't have any leak and all those "fighting textures" are fixed,so I don't know what might be.
Also,I'll leave the compile log,if that helps on something. :V
I've been testing and adding stuff to my map. Ok. Everything went fine.
Last time I tested it,it was working just as planned. I started adding some paths,fixing some textures,yadiyada.
Now,whenever I open the game and try that map,well... I can select teams,character... But that's it. It stops working with the freaking sound looping again,and again and again.
Is it because of,I dunno... Maybe leaks? Fighting skybox-other textures? Don't tell me it's because of my toaster. I would just kill myself. D;
I don't have any leak and all those "fighting textures" are fixed,so I don't know what might be.
Also,I'll leave the compile log,if that helps on something. :V
** Executing...
** Command: "C:\Program Files\Steam\SteamApps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "C:\Program Files\Steam\SteamApps\common\Team Fortress 2\tf" "C:\Program Files\Steam\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\PL_Canyonfield.vmf"
Valve Software - vbsp.exe (Dec 2 2015)
2 threads
materialPath: C:\Program Files\Steam\SteamApps\common\Team Fortress 2\tf\materials
Loading C:\Program Files\Steam\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\PL_Canyonfield.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Patching WVT material: maps/pl_canyonfield/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 98 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files\Steam\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\PL_Canyonfield.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_well_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_well_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_well_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_well_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (331924 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1182 texinfos to 592
Reduced 37 texdatas to 32 (864 bytes to 760)
Writing C:\Program Files\Steam\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\PL_Canyonfield.bsp
3 seconds elapsed
** Executing...
** Command: "C:\Program Files\Steam\SteamApps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "C:\Program Files\Steam\SteamApps\common\Team Fortress 2\tf" "C:\Program Files\Steam\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\PL_Canyonfield"
Valve Software - vvis.exe (Dec 2 2015)
2 threads
reading c:\program files\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\PL_Canyonfield.bsp
reading c:\program files\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\PL_Canyonfield.prt
352 portalclusters
874 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (4)
Optimized: 184 visible clusters (0.59%)
Total clusters visible: 31309
Average clusters visible: 88
Building PAS...
Average clusters audible: 285
visdatasize:28703 compressed from 33792
writing c:\program files\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\PL_Canyonfield.bsp
4 seconds elapsed
** Executing...
** Command: "C:\Program Files\Steam\SteamApps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -game "C:\Program Files\Steam\SteamApps\common\Team Fortress 2\tf" "C:\Program Files\Steam\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\PL_Canyonfield"
Valve Software - vrad.exe SSE (Dec 2 2015)
Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights
[56 texlights parsed from 'lights.rad']
Loading c:\program files\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\PL_Canyonfield.bsp
Setting up ray-trace acceleration structure... Done (0.97 seconds)
2477 faces
291350 square feet [41954468.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
2477 patches before subdivision
33873 patches after subdivision
sun extent from map=0.000000
21 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (14)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (9)
transfers 3505979, max 473
transfer lists: 26.7 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(138463, 108565, 106566)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(24689, 16236, 16818)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(4647, 2608, 2798)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(911, 442, 481)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(182, 78, 86)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(37, 14, 16)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(8, 3, 3)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #8 added RGB(2, 1, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #9 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0168 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (5)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (4)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 31/1024 1488/49152 ( 3.0%)
brushes 933/8192 11196/98304 (11.4%)
brushsides 6283/65536 50264/524288 ( 9.6%)
planes 2840/65536 56800/1310720 ( 4.3%)
vertexes 4697/65536 56364/786432 ( 7.2%)
nodes 1120/65536 35840/2097152 ( 1.7%)
texinfos 592/12288 42624/884736 ( 4.8%)
texdata 32/2048 1024/65536 ( 1.6%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 2477/65536 138712/3670016 ( 3.8%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1815/65536 101640/3670016 ( 2.8%)
leaves 1152/65536 36864/2097152 ( 1.8%)
leaffaces 3011/65536 6022/131072 ( 4.6%)
leafbrushes 1761/65536 3522/131072 ( 2.7%)
areas 5/256 40/2048 ( 2.0%)
surfedges 19952/512000 79808/2048000 ( 3.9%)
edges 12858/256000 51432/1024000 ( 5.0%)
LDR worldlights 21/8192 1848/720896 ( 0.3%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 328/32768 3280/327680 ( 1.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 6312/65536 12624/131072 ( 9.6%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 837972/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 28703/16777216 ( 0.2%)
entdata [variable] 47326/393216 (12.0%)
LDR ambient table 1152/65536 4608/262144 ( 1.8%)
HDR ambient table 1152/65536 4608/262144 ( 1.8%)
LDR leaf ambient 3475/65536 97300/1835008 ( 5.3%)
HDR leaf ambient 1152/65536 32256/1835008 ( 1.8%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/9014 ( 0.0%)
pakfile [variable] 399/0 ( 0.0%)
physics [variable] 331924/4194304 ( 7.9%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 7712
Writing c:\program files\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\PL_Canyonfield.bsp
33 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Steam\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\PL_Canyonfield.bsp" "C:\Program Files\Steam\SteamApps\common\Team Fortress 2\tf\maps\PL_Canyonfield.bsp"
** Command: "C:\Program Files\Steam\SteamApps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "C:\Program Files\Steam\SteamApps\common\Team Fortress 2\tf" "C:\Program Files\Steam\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\PL_Canyonfield.vmf"
Valve Software - vbsp.exe (Dec 2 2015)
2 threads
materialPath: C:\Program Files\Steam\SteamApps\common\Team Fortress 2\tf\materials
Loading C:\Program Files\Steam\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\PL_Canyonfield.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Patching WVT material: maps/pl_canyonfield/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 98 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files\Steam\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\PL_Canyonfield.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_well_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_well_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_well_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_well_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (331924 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1182 texinfos to 592
Reduced 37 texdatas to 32 (864 bytes to 760)
Writing C:\Program Files\Steam\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\PL_Canyonfield.bsp
3 seconds elapsed
** Executing...
** Command: "C:\Program Files\Steam\SteamApps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "C:\Program Files\Steam\SteamApps\common\Team Fortress 2\tf" "C:\Program Files\Steam\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\PL_Canyonfield"
Valve Software - vvis.exe (Dec 2 2015)
2 threads
reading c:\program files\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\PL_Canyonfield.bsp
reading c:\program files\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\PL_Canyonfield.prt
352 portalclusters
874 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (4)
Optimized: 184 visible clusters (0.59%)
Total clusters visible: 31309
Average clusters visible: 88
Building PAS...
Average clusters audible: 285
visdatasize:28703 compressed from 33792
writing c:\program files\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\PL_Canyonfield.bsp
4 seconds elapsed
** Executing...
** Command: "C:\Program Files\Steam\SteamApps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -game "C:\Program Files\Steam\SteamApps\common\Team Fortress 2\tf" "C:\Program Files\Steam\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\PL_Canyonfield"
Valve Software - vrad.exe SSE (Dec 2 2015)
Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights
[56 texlights parsed from 'lights.rad']
Loading c:\program files\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\PL_Canyonfield.bsp
Setting up ray-trace acceleration structure... Done (0.97 seconds)
2477 faces
291350 square feet [41954468.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
2477 patches before subdivision
33873 patches after subdivision
sun extent from map=0.000000
21 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (14)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (9)
transfers 3505979, max 473
transfer lists: 26.7 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(138463, 108565, 106566)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(24689, 16236, 16818)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(4647, 2608, 2798)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(911, 442, 481)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(182, 78, 86)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(37, 14, 16)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(8, 3, 3)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #8 added RGB(2, 1, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #9 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0168 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (5)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (4)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 31/1024 1488/49152 ( 3.0%)
brushes 933/8192 11196/98304 (11.4%)
brushsides 6283/65536 50264/524288 ( 9.6%)
planes 2840/65536 56800/1310720 ( 4.3%)
vertexes 4697/65536 56364/786432 ( 7.2%)
nodes 1120/65536 35840/2097152 ( 1.7%)
texinfos 592/12288 42624/884736 ( 4.8%)
texdata 32/2048 1024/65536 ( 1.6%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 2477/65536 138712/3670016 ( 3.8%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1815/65536 101640/3670016 ( 2.8%)
leaves 1152/65536 36864/2097152 ( 1.8%)
leaffaces 3011/65536 6022/131072 ( 4.6%)
leafbrushes 1761/65536 3522/131072 ( 2.7%)
areas 5/256 40/2048 ( 2.0%)
surfedges 19952/512000 79808/2048000 ( 3.9%)
edges 12858/256000 51432/1024000 ( 5.0%)
LDR worldlights 21/8192 1848/720896 ( 0.3%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 328/32768 3280/327680 ( 1.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 6312/65536 12624/131072 ( 9.6%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 837972/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 28703/16777216 ( 0.2%)
entdata [variable] 47326/393216 (12.0%)
LDR ambient table 1152/65536 4608/262144 ( 1.8%)
HDR ambient table 1152/65536 4608/262144 ( 1.8%)
LDR leaf ambient 3475/65536 97300/1835008 ( 5.3%)
HDR leaf ambient 1152/65536 32256/1835008 ( 1.8%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/9014 ( 0.0%)
pakfile [variable] 399/0 ( 0.0%)
physics [variable] 331924/4194304 ( 7.9%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 7712
Writing c:\program files\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\PL_Canyonfield.bsp
33 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Steam\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\PL_Canyonfield.bsp" "C:\Program Files\Steam\SteamApps\common\Team Fortress 2\tf\maps\PL_Canyonfield.bsp"