Bumper Car Spawn Orientation

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Musaic

L1: Registered
Dec 12, 2014
11
0
I am making a trade map with a friend and want to put in a bumper car arena. I filled the arena with a trigger_add_tf_player_condition with the condition TF_COND_HALLOWEEN_KART so you could walk into the arena and be put in a cart. Thing is, I spawn backwards toward the entrance when I walk in. We tried to rotate the map 180° but it still spawns the same way, which doesn't make sense to me. I also tried a teleport in but with the same result. If anyone knows of a solution to this problem please let me know.

Thanks,

Muzaic
 

MoonFox

L10: Glamorous Member
Mar 17, 2015
739
74
its probably because its set up like info_player_spawn, and how you spawn in the direction of it faces in editor
 

Musaic

L1: Registered
Dec 12, 2014
11
0
Nope, orientation of info_player_spawns and info_teleport_destination does not matter. And another thing, if you enter it from any side, you face away from the center. So toward the place you entered.
 

MoonFox

L10: Glamorous Member
Mar 17, 2015
739
74
it should act as a forward through, try binding a box with the same thing
 

Idolon

they/them
aa
Feb 7, 2008
2,105
6,104
I did some research into this a while ago, and I reached the conclusion that the player's orientation and the player's bumper car orientation are two separate variables that have nothing to do with each other. In other words, spawn/teleportation can't actually change someone's direction if they're in a bumper car (even if the spawn/teleporter could reorient someone normally). Also, the player's bumper car orientation doesn't reset on a new round.

If there is actually a way to reorient someone in a bumper car, I imagine that it requires using the minigame setup from Doomsday_Event, or somehow accessing that rotation variable directly through AddOutput.