- Jan 24, 2011
- 224
- 12
Awhile back I made this thread on Steam, I got some mixed results, I think some didn't quite understand where I was getting at.
Since my idea for Team Fortress 2 Beta concerns map makers and custom creators I would like to know your oppinion.
Team Fortress 2 Beta was a separate beta version of the game. Released on December 2, 2010 and removed on June 7th 2013. Was used for testing and tuning the game Team Fortress 2 such as it's weapons, maps and gameplay.
I was thinking, what if it returned but with various options and benefits to help those who want to make and test content and maps for Team Fortress 2? Since it will technically be mostly a tool than a game, could be for download in Steam TOOLS.
Think of it like GMod a bit but with Team Fortress 2 gamemode instead of Half-Life 2. Maps subscribed in the Team Fortress 2 Workshop can be downloaded and playtested just like GMods workshop, Hammed Editor will playtest your map on TF2B instead of TF2 and perhaps various errors and faults in map testing will have in-game icons and help to make recognising problems faster while you're playing.
For example if there is a leak and your sky is doing that horrid distortion effect, maybe TF2B will subsitute your broken sky for a 2D skybox (that isn't pink/black squares) that clarifies the fault and allows you to be able to navigate your map without distortion to root out more problems. Specific icons can appear around the map to point out the source of errors and can be interactible to tell you the cause of the faults, so that when you return to Hammer Editor you'll be able to fix the problem quicker.
If props, brushes or structures are gone, maybe a sort of note will appear in the area explaining why it's gone. If there is definately a leak or map breaking problem, the icon showing it can be highlighted and seen through the map to make locating it easier.
As for those making custom weapons or playtesting workshop weapons, they can have stock weapon defaults but options to edit there stats and effects or add particles without the need of third-party programs.
It's just a thought of mine since originally VALVe used Team Fortress 2 Beta to playtest things and figured if re-released for the community it would be a great tool to help in development of maps and items.
Or if mapping and content making just isn't your thing and just a Team Fortress 2 player, can still be used to playtest workshop maps and content which is useful to help more feedback on maps and items.
Since my idea for Team Fortress 2 Beta concerns map makers and custom creators I would like to know your oppinion.
Team Fortress 2 Beta was a separate beta version of the game. Released on December 2, 2010 and removed on June 7th 2013. Was used for testing and tuning the game Team Fortress 2 such as it's weapons, maps and gameplay.
I was thinking, what if it returned but with various options and benefits to help those who want to make and test content and maps for Team Fortress 2? Since it will technically be mostly a tool than a game, could be for download in Steam TOOLS.
Think of it like GMod a bit but with Team Fortress 2 gamemode instead of Half-Life 2. Maps subscribed in the Team Fortress 2 Workshop can be downloaded and playtested just like GMods workshop, Hammed Editor will playtest your map on TF2B instead of TF2 and perhaps various errors and faults in map testing will have in-game icons and help to make recognising problems faster while you're playing.
For example if there is a leak and your sky is doing that horrid distortion effect, maybe TF2B will subsitute your broken sky for a 2D skybox (that isn't pink/black squares) that clarifies the fault and allows you to be able to navigate your map without distortion to root out more problems. Specific icons can appear around the map to point out the source of errors and can be interactible to tell you the cause of the faults, so that when you return to Hammer Editor you'll be able to fix the problem quicker.
If props, brushes or structures are gone, maybe a sort of note will appear in the area explaining why it's gone. If there is definately a leak or map breaking problem, the icon showing it can be highlighted and seen through the map to make locating it easier.
As for those making custom weapons or playtesting workshop weapons, they can have stock weapon defaults but options to edit there stats and effects or add particles without the need of third-party programs.
It's just a thought of mine since originally VALVe used Team Fortress 2 Beta to playtest things and figured if re-released for the community it would be a great tool to help in development of maps and items.
Or if mapping and content making just isn't your thing and just a Team Fortress 2 player, can still be used to playtest workshop maps and content which is useful to help more feedback on maps and items.
Sure there will be some who will perhaps have TF2B servers for fun, such as crazy gamemodes, silly servers or "all weapons base damage 9000+" modes and such. Some may just have fun with it than use it for community development.