[Video Tutorials] How to Make TF2 Maps

Popo

L1: Registered
Jun 13, 2009
43
29
I love the speed that you talk at, it's actually refreshing not having to wait for the speaker to catch up for once. Big thanks for the series crash, I also went through most of your other dev videos on your channel.
 

YM

LVL100 YM
aa
Dec 5, 2007
7,135
6,056
It's true, your pace is good for a video tutorial, but damn, that looping music gets reeeaaallly annoying
 

Kraken

Few more zeros and ones for the site to proccess
Dec 21, 2014
430
121
I think you deserve even more subscribers than your near 4000.
Also early congrats for your 4000 subscribers.
 

Leaf_It

aa
Jul 8, 2015
20
6
I know you're explaining the logic behind different game modes right now, And I thank you greatly for making this series as I probably wouldn't have even tried to map if you hadn't. But please go over displacements soon-ish. I ask because I only just figured out how to make, and use them today after searching for 3 days. I'm very very new to hammer (having only opened it for the first time about 4 days ago) and had no idea what to call turning a brush into a polygon mesh plane surface that could be used to create smooth terrain, would be called. All I had to go on was a few terms I remember from modeling in Maya. I was actually starting to just make a bunch of smaller brushes and use the vertex tool to create the illusion of a displacement by lining up the edges and snapping to the grid, because I didn't know what to do.

This morning I finally found the Valve developer page for it. https://developer.valvesoftware.com/wiki/Displacement

In retrospect I should have probably just gone and asked someone here.
 

Yellow

L1: Registered
Sep 10, 2014
24
34
While you mentioned that you are not going over all the gamemode types, could you do a video that can direct people to other tutorials on how to do uncommon gamemodes such as territorial control, special delivery, mann vs machine, medieval mode, ect. that is similar to your resource video at the end of chapter 1? Appreciate it a ton if you could, good tutorials are actually quite difficult to find and require alot of digging that could lead to outdated methods, especially for under appreciated game types.
 

Egan

aa
Feb 14, 2010
1,375
1,721
I'm not sure if it's just because I woke up but at ~3m46s I wish there was a tad more time before switching to the next topic, just so I had more time to nail down what you said or to pause the video or something. Or at least it was around that section that I thought about what you said for a second and then realised I missed the next part.

Good talk overall though!