Hangar

KotH Hangar RC5B

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Zed

Certified Most Crunk™
aa
Aug 7, 2014
1,241
1,025
I think my favourite detail is the sign reading "Dead End" where it would lead into the rest of the airport. It makes it funnily obvious that something would be hidden back there.
 

ArrowFlint22

L1: Registered
Nov 22, 2015
35
2
I noticed some things you should change:
feedback_hangar_1.jpg

For starters this window is very uneccesary. Its kinda like Watergate to me... ONE SENTRY... JUST ONE SENTRY IN THAT BUILDING AND IT WILL WIPE OUT ANY PUSH IN SECONDS... This makes trying to capture the point very, very hard.
feedback_hangar_2.jpg

I liked this roof here... Maybe you could stick a small ramp on it for demoknight charging, but make it blend in with the environment? Your decision, not mine. I just like to think how classes and subclasses play and all the cool elements you can use for those classes on your maps. Get creative and find all sorts of fun new elements for different classes, for this will help make your map more unique and standalone.

Overall the map needs more cover around the point, otherwise your map will turn out to be a grind when fighting like how I screwed up when I was making the map "depot", and that is not fun...
 

Muddy

Muddy
aa
Sep 5, 2014
2,574
4,592
For starters this window is very uneccesary. Its kinda like Watergate to me... ONE SENTRY... JUST ONE SENTRY IN THAT BUILDING AND IT WILL WIPE OUT ANY PUSH IN SECONDS... This makes trying to capture the point very, very hard.
I wonder if this is because you're playing with bots, which are absolutely rubbish at dealing with sentries. In all the times I've played on this map, sentries have never been too much of an issue.
 
Jul 6, 2015
1,425
819
I wonder if this is because you're playing with bots, which are absolutely rubbish at dealing with sentries. In all the times I've played on this map, sentries have never been too much of an issue.
In the 2nd screenie, a bot beat his score.
So I guess thats grounds for bot support? or hes just not very good at pyro :p
 

Zed

Certified Most Crunk™
aa
Aug 7, 2014
1,241
1,025
Bots are never a good indicator for gameplay.
 

Jivvi

L1: Registered
Jun 28, 2015
22
31
Maybe you could stick a small ramp on it for demoknight charging, but make it blend in with the environment? Y

Trying to work in a ramp purely for the gimmick of trimping seems a little detrimental especially as it'll probably quite difficult to work it in with the relatively uncluttered space.
 

ArrowFlint22

L1: Registered
Nov 22, 2015
35
2
Ya I cannot play it with normal; ppl cuz I got a weird firewall up keeping me from doing so...
 

ades

L4: Comfortable Member
Jun 27, 2014
165
58
It's seemingly abandoned and HQD makes a new map each week. I'll check with him about it ;)

i believe he is quitting mapping and tf2 in general or atleast thats what he was saying last i spoke with him
 

zahndah

professional letter
aa
Jul 4, 2015
721
642
Where's the bear?
In your map, so what prize?

Edit: After a breif 20~ minute search I found nothing. That sure is a hidden bear.
 
Last edited:

zahndah

professional letter
aa
Jul 4, 2015
721
642
Is this the bear you're looking for? (above my cursor)
koth_hangar_b50001.jpg