Void, Power node, and Space suggestions?

MoonFox

L10: Glamorous Member
Mar 17, 2015
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Well, I've started laying out a majority of ctf_atlas via brushwork and certain props. I'm curious on what makes a space map feel spacey? I may not be asking the question correctly, but how do I make the player feel they are truly above an abyss, with the only thing saving you is a foot (at least) of metal under their feet?

Now side note, looking under the game type and point type on item_teamflag. I'm curious on how to make the flag needed to activate territory control systems, so a team can slowly charge up a firing mechanism on the final point. I have 3 points to be contested, and finally the derelict bridge into oblivion. The question being on how to make capture points run normally, but only cap if a carrier is present like what is seen on sd_doomsday. I know the flag can be rigged to capture points on contact with a capture zone, but I want it to be faceted in time to actually install a power node, and the other team can do the opposite and rip the node out of the item of contest. There doesn't appear to be anything on the "Flag Based Goal Systems" page on the Valve Developer page.

Next question (edit): is it possible to have team specific announcers? lets say a man reads announcements for Red, while a robotic voice reads them for Blu.
 
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Vel0city

func_fish
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Dec 6, 2014
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You can try the Asteroid materials for the spacey feel, or create a custom skybox with an actual _dn material, so you can make the skybox go around the entire map instead of just nodrawing the bottom part of the skybox box.

As for the other stuff, that's out of my ballpark.
 

MoonFox

L10: Glamorous Member
Mar 17, 2015
739
74
You can try the Asteroid materials for the spacey feel, or create a custom skybox with an actual _dn material, so you can make the skybox go around the entire map instead of just nodrawing the bottom part of the skybox box.

As for the other stuff, that's out of my ballpark.
well thanks, do you know how to make a skybox? I'm using skylab_01
 

Vel0city

func_fish
aa
Dec 6, 2014
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well thanks, do you know how to make a skybox? I'm using skylab_01
No clue at all. I'm not a graphical artist, but I'm sure there are dozens of tutorials on how to do it.
 

MoonFox

L10: Glamorous Member
Mar 17, 2015
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74
update: added new question
 

DioJoestar

L2: Junior Member
Jul 1, 2014
71
167
I can recompile this model for you if you want to use it.
hEhmQfk.png
 

MoonFox

L10: Glamorous Member
Mar 17, 2015
739
74
I can recompile this model for you if you want to use it.
hEhmQfk.png
ooo, what is it? (I am currently waiting on sdk to update so I can start making a plasma cell particle for generator room territory)
 

MoonFox

L10: Glamorous Member
Mar 17, 2015
739
74
An animated void/vortex for the skybox.

http://tf2maps.net/resources/sky_skylab_01.378/

this is what skybox I'm currently using. I may take the model into consideration, if I can get a reasonable reason to do (actually, I'm currently playing around with my light, and I think I'm gonna see if I can make reason for light sourcing. if not, I'm just gonna have to be smart with light and light spots
 

henke37

aa
Sep 23, 2011
2,075
515
As for the capture, check out how sd maps do it.
 

MoonFox

L10: Glamorous Member
Mar 17, 2015
739
74
okay, i have open the particle editor for sdk 2007
anyone more experienced with it, please respond (does it act like an animation string?)

edit: i think I've figure it out
 
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MoonFox

L10: Glamorous Member
Mar 17, 2015
739
74
If you need particle help, I'm decent
i remembered that i am still building brush works, and well particles is more a late alpha thing/
 

MoonFox

L10: Glamorous Member
Mar 17, 2015
739
74
anyone else got suggestions or want to add in?
 

MoonFox

L10: Glamorous Member
Mar 17, 2015
739
74
@DioJoestar I've decided to take the offer up on the vortex model

and for anyone else interested, I have a shortlist of custom models/particles/effects
particles/effects
-shooting star
-plasma trail
-plasma column, and electricity

models:
-space mining vehicles
- drill
- escavator
- crane?

edit: I am still planning areas out, this is for the future, this list may grow or shrink depending on what happens.
 

MoonFox

L10: Glamorous Member
Mar 17, 2015
739
74
Thank you all, I'd love to pull them up, as of posting... I am heading to the ER... So I will be down a few days... Or not at all, depending on the results


Edit: FREEEEEEDOOOOOM! I am good
 
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