- Nov 30, 2007
- 439
- 34
I always thought that you only had so much control over respawn time in TF2 on the mapping side. You basically could add or remove time based on areas captured or set it to sudden death within tf2_gamerules entity but you could never just set it to a constant setting (as in 8 seconds).
I was browsing through some forums and it was mentioned that there is more control now via the input of tf2_gamerules and the output of the auto_logic using
setredteamrespawnwavetime/OnMultiNewMap
setblueteamrespawnwavetime/OnMultiNewMap
Is this so? I looked at pl_goldrush today and sure as shit those entrries are in there and red is set to 10 and blu 4. That means red spawn in no more then 10 seconds after death and blu 4 right?
Is there something else you need to do or is this the only entitiy you need to change for this?
I was browsing through some forums and it was mentioned that there is more control now via the input of tf2_gamerules and the output of the auto_logic using
setredteamrespawnwavetime/OnMultiNewMap
setblueteamrespawnwavetime/OnMultiNewMap
Is this so? I looked at pl_goldrush today and sure as shit those entrries are in there and red is set to 10 and blu 4. That means red spawn in no more then 10 seconds after death and blu 4 right?
Is there something else you need to do or is this the only entitiy you need to change for this?