Brush to Model

DioJoestar

L2: Junior Member
Jul 1, 2014
71
167
So, Bang! did a software to convert a full map into a single model and he hasn't share it with the community?

To import the map into the modelling software(Softimage aka XSI), I actually already created a VMF (valve map format) importer/exporter for Softimage I coded for earlier projects. With this I could import the map geometry (brushes) with their textures, the displacement (terrain geometry) and the prop models, as well as all the other entities, as they were in the VMF and the hammer editor.

Here is the full interview.

I'm a bit disappointed about this, almost all the programs that we use are from the community for the community (unless the official ones).

NOTE: Don't say nothing about Propper.
 

Idolon

they/them
aa
Feb 7, 2008
2,107
6,116
While I don't know the specific program that he's talking about (and if it's something already published), there is WallWorm and VMF2SMD.
 

leprecan

L2: Junior Member
Feb 10, 2013
96
89
Huh, the paragraph after shows he had to create a seperate decompiler as well for it. Maybe if people ask nicely? :p Could be some trouble releasing the tools he used since Softimage is a paid for product, a product that is not going to be supported beyond 2015.
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,696
2,580
Being able to convert a whole map into a model is overrated. The lighting would be all janky and it wouldn't cut vis. The new lightmap-based lighting won't help either since it relies on the whole model having a unique, non-overlapping UV unwrap. Specifically useless for anything you converted from a brush.
 

DioJoestar

L2: Junior Member
Jul 1, 2014
71
167
Being able to convert a whole map into a model is overrated. The lighting would be all janky and it wouldn't cut vis. The new lightmap-based lighting won't help either since it relies on the whole model having a unique, non-overlapping UV unwrap. Specifically useless for anything you converted from a brush.

Not the whole map but yes a part just for make animations on SFM.
 

DioJoestar

L2: Junior Member
Jul 1, 2014
71
167
Only work's on XSI :/

6IqrE1t.png
 

RataDeOrdenador

L5: Dapper Member
Oct 12, 2015
230
105
Excuse my ignorance,but what would be the difference between XSI and BANG's software? If there's any,of course.

They do the same thing,right?

Just saiyan...
 

DioJoestar

L2: Junior Member
Jul 1, 2014
71
167
Excuse my ignorance,but what would be the difference between XSI and BANG's software? If there's any,of course.

They do the same thing,right?

Just saiyan...

XSI is a 3D modeling program, like Maya, 3ds Max, Blender...
His software can transform a hammer editor file (vmt) to a model or something to edit on XSI. With that, you don't need to remodel a map for make animations like this:
View: https://www.youtube.com/watch?v=xu1C_e0QpcU
 

Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
2,728
You can export a .vmf to .fbx or some other format that can then be imported into most modeling programs, but that doesn't handle displacements or normals very well IIRC. Still, it's better than nothing I suppose.
 

henke37

aa
Sep 23, 2011
2,075
515
People always claim that their stuff isn't ready for release. They are too hard on themself. And they refuse to acknowledge the fact that they simply wont do the cleanup they want to.
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,696
2,580
Sucks that a single company has bought out and monopolized the entire 3D modeling app business, but continues to maintain all the competing apps out there instead of folding them into a single unified program that everyone can standardize on.