I'm working on a map. In this map I have some outputs set up to lock some control points once specific conditions are met. While I can get the points to lock, they won't show as locked in TF2's hud. Any ideas?
Doing this causes C to not unlock and neither A nor B show as locked on the hud.Have the trigger send the following outputs:
SetTeamCanCap 2 0
SetTeamCanCap 3 0
To re-enable the point send those same outputs, but with the 0's replaced with 1's. Don't ask me why Valve decided not to just go with single digits (1 = red, 2 = blue, 3 = both), they just did...
Yes. Both A and B are set to themselves and C is set to unlock after a team owns both A and B.Have you set their required predecessors to themselves?
C already works. What I'm trying to do is get A and B to lock in the hud after both points are captured. The way the map works at the moment is that both teams fight over A and B. When one team captures both A and B, A and B are locked and C is unlocked and can only be captured by the team owning A and B. After 60 seconds, C locks and A and B are set to neutral. If one team caps all 3 points, they win.but C is the one you're trying to unlock via commands? set C to it'self
Yeah it's weird, they appear as locked but people can still cap them. Only you said that you'd already managed to lock the points, so I figured it wouldn't be an issue.This doesn't seem to work at all since both teams can still cap both points that are set to 0
The best I can do is disable the capture trigger and hide the cp model. They are SET to lock but just don't show it.Yeah it's weird, they appear as locked but people can still cap them. Only you said that you'd already managed to lock the points, so I figured it wouldn't be an issue.