- Oct 1, 2012
- 89
- 8
So I'm working on a christmas map and it's outdoors..so I'm trying to make it as lag free as possible, but this is hard when you have christmas tree's(with the env_sprites as lights) around the map. I wanted to know if there are any way to make env_sprite more optimized so it wont render from so far and etc. I currently have fog but was hoping there'd be a better way to optimize it.