Messed up props/lighting

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Timba LFT

L1: Registered
Nov 21, 2015
2
0
before I start, just know that im pretty new to mapping.

anyway, I've been making this small map out of really basic brushes -- no problem. I go to incorporate some rock props into the sides of walls and certain ones start looking off-color ingame.

lQU2lpP


but then these other ones in similar situations dont mess up

T6YwvYM


and one other thing, this line shows up between my brushes... does grouping them fix it?

0BTHpad


thanks in advance
 

MoonFox

L10: Glamorous Member
Mar 17, 2015
739
74
Uh, your pictures aren't loading, but by the description the problem seems likely akin to improper lighting and positioning. try moving the props that are doing this around for a couple of tests and see where you light is going, also would help if you could link the pictures.
 

Muddy

Muddy
aa
Sep 5, 2014
2,574
4,592
First of all, make sure you put the direct image link in the img tags (not the imgur link), like so:

lQU2lpP.jpg

T6YwvYM.jpg

0BTHpad.jpg


Props being unusually dark is often because the origin is inside world geometry, where it's pretty damn dark. You can link the prop to an info_lighting entity placed in the open air, so the prop's lighting origin is exposed to light.

As for the shadows, your map does seem to have somewhat dodgy lighting overall (such as the underside of that archway being pitch black) which is a sign that your map may have a leak. Check the compile log for "*** LEAKED ***" errors.
 
Last edited:

Fruity Snacks

Creator of blackholes & memes. Destroyer of forums
aa
Sep 5, 2010
6,394
5,571
Shadows imply a leak. In that last image specifically, it looks like a the line along the side of the wall is a lightmap issue.

Check your map for leaks or invalid geometry. Fix them if they are there and your dark shadows should go away.

To get rid of the prop shadows, you shoudl really only need to compile VRAD with -staticproppolys and -staticproplighting ... you should only ever need to use info_lighting ents in like, really weird, rare cases.
 

Timba LFT

L1: Registered
Nov 21, 2015
2
0
thanks alot for the fast replies everyone

alright, so the cause for the bad lighting was a few walls/floors accidentally being displacements. oopsie

anyway, I sealed everything up, and these rocks are still doing this
do I need to func_detail them or something?

27M2LCP.jpg


everything else is working now tho

rgvABpc.jpg
 

Zed

Certified Most Crunk™
aa
Aug 7, 2014
1,241
1,025
That's happening because the origins of the props are inside of your world geometry.
 

YM

LVL100 YM
aa
Dec 5, 2007
7,135
6,056
thanks alot for the fast replies everyone

alright, so the cause for the bad lighting was a few walls/floors accidentally being displacements. oopsie

anyway, I sealed everything up, and these rocks are still doing this
do I need to func_detail them or something?

Three of the posts in this thread describe how to fix this issue and a further post is discussion about the fix. Go back and reread the information people have given you