Louder Ambient Genaric

MegapiemanPHD

Doctorate in Deliciousness
aa
Mar 31, 2012
1,937
1,280
This question has probably been asked many times but I couldn't find the answer so I'll pose it again. I'm setting up some custom voice lines in a map to inform players on where to go BUT any time I've tried to do so previously, the lines end up being too quiet for anyone to hear. How do I make them louder?
 

killohurtz

Distinction in Applied Carving
aa
Feb 22, 2014
1,016
1,277
Quick and dirty solution is to use multiple ambient_generics that play their sounds at the same time. Alternately, since your sound files are custom and they'll need to be packed anyway, you could increase their volume with some external program.
 

MegapiemanPHD

Doctorate in Deliciousness
aa
Mar 31, 2012
1,937
1,280
Quick and dirty solution is to use multiple ambient_generics that play their sounds at the same time. Alternately, since your sound files are custom and they'll need to be packed anyway, you could increase their volume with some external program.

The volume is to the point of having the audio peak and it's still too low.
 

YM

LVL100 YM
aa
Dec 5, 2007
7,135
6,056
I'd advise using a soundscript instead of ambient generics.

Voicelines should be played everywhere at once, furthermore by using soundscripts you can play a voiceline to a single team at a time which an ambient generic cannot do.

Another feature of soundscripts is the ability to prevent other sounds playing over the top. If there's any danger of two playing at once, only one will (essential for announcer lines) by using "channel" "CHAN_VOICE2" an ambient generic CAN do this, but only if it plays from a soundscript

Set up your soundscript, then send PlayVO to your tf_gamerules with the name of the sound. PlayVOBlue/PlayVORed for team specific lines

Info here about making the script:
http://tf2maps.net/threads/psa-oh-no-valve-made-some-voicelines-mp3s-soundscripts-and-you.24896/

Further recommended reading (inc all the volume levels):
https://developer.valvesoftware.com/wiki/Soundscripts
 

ics

http://ics-base.net
aa
Jun 17, 2010
841
541
Should also be noted that some soundscapes will override the ambient_generic sounds completely. So basically you hear only the soundscape instead of the ambient_generic, unless you are like right in top of it, if at all.
 

henke37

aa
Sep 23, 2011
2,075
515
Soundscript, not soundscape.