The illusion of lava rising

MoonFox

L10: Glamorous Member
Mar 17, 2015
739
74
First off: if there is anything, I have not found it.

I want to change the hazard of one of my map projects, and because its "hell" themed, rising lava seems fun, I already have a "low" ground area where the earth is scorched, and I was wondering how I can take a large flat brush with a trigger hurt. What I am wondering is a timer going to cycle lava rising, holding, the receding.
 

chemelia

yndersn't
aa
May 11, 2014
406
619
Use a func_door with its open direction set to up (make sure that the trigger_hurt is tall enough to cover it when it's raised) with the following outputs:

OnFullyClosed
!self
Open

OnFullyOpened
!self
Close

Adjust the door speed and height of the origin to your liking.
 

MoonFox

L10: Glamorous Member
Mar 17, 2015
739
74
okay, quick question, been a while since made custom timer props, its all in seconds correct?
 

Bunbun

aa
May 18, 2014
401
782
Yup, you can also parent the trigger_hurt to the door to make it rise as well (if you have one).
 

MoonFox

L10: Glamorous Member
Mar 17, 2015
739
74
well, that appears to be all I needed
 

MoonFox

L10: Glamorous Member
Mar 17, 2015
739
74
actually, I went ahead and did a trigger:
On collision
!door
stop
!timer counts down
(time)

(when I work out the kinks, ima make a prefab)
 

MoonFox

L10: Glamorous Member
Mar 17, 2015
739
74
alright, I've run into a snag: door is no longer firing, i do not know why
 

MoonFox

L10: Glamorous Member
Mar 17, 2015
739
74
well, I was hoping someone one reply by now, i'll give it a bit before calling crash
 

MoonFox

L10: Glamorous Member
Mar 17, 2015
739
74
I don't know what you would like us to say with that information.
I don't know either?
true, well I think I broke a door with a double timer set up, hold up let me prep my vmf